What Shall We Benchmark Next? Let Us Know!

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  • Michael
    Phoronix
    • Jun 2006
    • 14296

    #31
    Please keep the one-time bench requests to a separate thread, this one is in regards to Phoromatic Tracker and on-going performance measurements.
    Michael Larabel
    https://www.michaellarabel.com/

    Comment

    • Raine
      Junior Member
      • Mar 2009
      • 18

      #32
      SysBench and Stream

      SysBench over Percona XtraDB (MySQL fork) vs Postgres:
      Download Phoronix Test Suite for free. Open-Source, Automated Benchmarking. The Phoronix Test Suite is the most comprehensive testing and benchmarking platform available that provides an extensible framework for which new tests can be easily added. The Phoronix Test Suite is designed to effectively carry out both benchmarks in a clean, reproducible, and easy-to-use manner.

      Percona produces open source database software for MySQL, MongoDB and MariaDB users who require high-performance databases with high availability.


      Or even MariaDB:
      MariaDB provides enterprise open source database and database services to support scalability, mission-critical deployments, and more.


      Stream: memory bandwith
      Sustainable memory bandwidth benchmark, with results on a wide variety of computer systems, from Mac's and PC's to most current and recent workstations to Cray supercomputers.

      Comment

      • Michael
        Phoronix
        • Jun 2006
        • 14296

        #33
        Stream is already in the Phoronix Test Suite...
        Michael Larabel
        https://www.michaellarabel.com/

        Comment

        • curaga
          Senior Member
          • Feb 2008
          • 5924

          #34
          Adding my vote for tracking Wine and the graphics stack (both Mesa and 2d).

          Comment

          • avilella
            Junior Member
            • Jun 2008
            • 47

            #35
            I want to see more OSX vs Linux tests.

            Comment

            • Mez'
              Senior Member
              • Mar 2009
              • 1147

              #36
              Why not actually concentrate on giving us news instead of the eternal same and uninformative benchmarks? I mean, ok, you want to promote your own Phoronix Test Suite, but all these benchmarks are really annoying and it doesn't give the user much information at the end of the day. Throwing at our face all these graphs and figures about every little alpha and beta seems to be an easy way to deal with information, but certainly not a qualitative one. Such a pity to use it the wrong way. Phoronix used to be a very good website to be up to date with Unix/linux news, but now it's all about those same always benchmarks.

              Comment

              • some-guy
                Senior Member
                • Apr 2008
                • 218

                #37
                Originally posted by Mez' View Post
                Why not actually concentrate on giving us news instead of the eternal same and uninformative benchmarks? I mean, ok, you want to promote your own Phoronix Test Suite, but all these benchmarks are really annoying and it doesn't give the user much information at the end of the day. Throwing at our face all these graphs and figures about every little alpha and beta seems to be an easy way to deal with information, but certainly not a qualitative one. Such a pity to use it the wrong way. Phoronix used to be a very good website to be up to date with Unix/linux news, but now it's all about those same always benchmarks.
                Phoronix is a hardware-review/benchmarking site.

                Go to the front page and read the title.

                Comment

                • krausest
                  Junior Member
                  • Dec 2008
                  • 2

                  #38
                  A regular OpenGL benchmark on windows(!), linux and freebsd for both nvidia and ati would be nice.

                  But: Please consider to add some variance based metrics to the benchmarks (e.g. confidence intervals which are easy to understand). Currently you don't provide any answer whether your performance findings are significant.

                  Comment

                  • unix_epoch
                    Phoronix Member
                    • Aug 2008
                    • 99

                    #39
                    Latency

                    Originally posted by sifnt View Post
                    While I don't know the specific benchmarks to use, anything that measures latency / responsiveness would be awesome.

                    Linux still doesn't feel quite right under some workloads, so anything that helps devs get to the bottom of the responsiveness issues is a good thing.

                    Thanks for making such a great platform, its growing continually more impressive fast
                    cyclictest, interbench, and framerate jitter measurements. cyclictest measures scheduler latency, interbench is supposed to measure interactive latency, and better framerate stats will show actual game playability/video watchability a lot better than just the average framerate.

                    Specifically, for meaningful latency results, cyclictest reports should show min, avg, max, and stddev. Games should have their framerate checked multiple times per second (or ideally just measure the interval between every call to glSwap()), with min, avg, max, and stddev frame times (single frame time is 1/fps, so instantaneous fps is 1/frame time).

                    Comment

                    • unix_epoch
                      Phoronix Member
                      • Aug 2008
                      • 99

                      #40
                      Originally posted by unix_epoch View Post
                      cyclictest, interbench, and framerate jitter measurements. cyclictest measures scheduler latency, interbench is supposed to measure interactive latency, and better framerate stats will show actual game playability/video watchability a lot better than just the average framerate.

                      Specifically, for meaningful latency results, cyclictest reports should show min, avg, max, and stddev. Games should have their framerate checked multiple times per second (or ideally just measure the interval between every call to glSwap()), with min, avg, max, and stddev frame times (single frame time is 1/fps, so instantaneous fps is 1/frame time).

                      Even though nobody in the mainstream talks about latency benchmarks, latency is the most important factor in how people feel when they're using a UI. If it is responsive (i.e. low average latency, low jitter, low max latency), they'll enjoy using it more both consciously and subconsciously.

                      And we're really not getting 1 minute to edit posts...

                      Comment

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