Originally posted by VikingGe
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Better Wine Benchmarking This Summer For Windows Programs On Linux
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Originally posted by VikingGe View PostWhy do people think that a wrapper can outperform a native driver? It can't. In practice you can expect ~50-70% of Windows performance, in some games that run exceptionally well it can get somewhat close to Windows performance but those wrappers will never be able to match it.
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Originally posted by Michael View Post
But this repo does just new 'releases'? So every 2 weeks? I was hoping for a PPA that would be automatically pushing out new builds nightly or at least like weekly, certainly would help in catching regressions quicker.
come to think of it, you can also get that from winehq apart from the staging builds.
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If you would like to help, feel free to post the command line options to run for each of those games for triggering the benchmark modes, or at least documentation to the CLI options and their outputs, so I can check them out before buying the games while saving time.
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Michael
This titles have benchmark integrated: batman arkham city - dirt 3 - grand theft auto IV - world in conflict - lost planet extreme condition - devil may cry 4 - resident evil 5/6 - ultra street fighter IV - crysis and maybe others
Last edited by pinguinpc; 14 June 2018, 08:19 PM.
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Spectacular. I love to see PTS getting better year-over-year.
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Originally posted by ermo View PostIt'll be interesting to see if the Vulkan backend will over time allow DirectX titles to have less overhead via Wine than having going through AMD's Windows drivers.
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