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Ashes of the Singularity Gets Vulkan Port Next Week, Linux Remains M.I.A.

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  • #21
    Originally posted by bug77 View Post
    It would have taken you less than half the time it took to write your post to google MIA. It's a well known acronym, even if you weren't around in the 80s (Chuck Norris FTW).
    Or even quicker if the Debian "bsdgames" package is installed (although I don't know why it's considered a "game"...):
    Code:
    $ wtf mia
    MIA: missing in action
    $

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    • #22
      Originally posted by smitty3268 View Post

      I blame twitter and the rise of text messaging, I don't think it has anything to do with Americans.
      asl pls is way older than twitter or sms

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      • #23
        WTF is the point of Vulkan if no one is actually going to use it the way it was meant to be used, Cross-Platform?

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        • #24
          Originally posted by Mike Frett View Post
          WTF is the point of Vulkan if no one is actually going to use it the way it was meant to be used, Cross-Platform?
          OpenGL was also cross platform, but wasn't always used as such. Nothing new here.

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          • #25
            I think in a few years time, GOG will probably merge with steam. And then we should get all our linux port drm free But it's just a guess.

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            • #26
              Originally posted by Mike Frett View Post
              WTF is the point of Vulkan if no one is actually going to use it the way it was meant to be used, Cross-Platform?
              Regardless, just considering Linux alone Vulkan is a better option than OpenGL for high detail games. It scales better with parallelism. Cross platform isn't its only goal.

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              • #27
                Originally posted by duby229 View Post

                Regardless, just considering Linux alone Vulkan is a better option than OpenGL for high detail games. It scales better with parallelism. Cross platform isn't its only goal.
                Not necessarily.
                https://www.khronos.org/assets/uploa...-GDC-Mar14.pdf
                Here are some tips that will make a transition to Vulkan smoother and help to improve performance in OpenGL.


                It gives you the tools to do more fine grained stuff, but Vulkan over OpenGL is like looking at a Java programmer and thinking: "hey, this guy is really inefficient, let's move him to C". It will work when done right, but more often than not you just gave him the tools to make a bigger mess.

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                • #28
                  Originally posted by bug77 View Post

                  Not necessarily.
                  https://www.khronos.org/assets/uploa...-GDC-Mar14.pdf
                  Here are some tips that will make a transition to Vulkan smoother and help to improve performance in OpenGL.


                  It gives you the tools to do more fine grained stuff, but Vulkan over OpenGL is like looking at a Java programmer and thinking: "hey, this guy is really inefficient, let's move him to C". It will work when done right, but more often than not you just gave him the tools to make a bigger mess.
                  It's highly dependent on implementations though. OGL implementations take years to make and they aren't all equal. Vulkan is relatively recent and already looks far more efficient than OGL on almost every implementation. Especially so on highly parallel games.

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                  • #29
                    Originally posted by duby229 View Post

                    It's highly dependent on implementations though. OGL implementations take years to make and they aren't all equal. Vulkan is relatively recent and already looks far more efficient than OGL on almost every implementation. Especially so on highly parallel games.
                    Well, duh, of course it's all in the implementation.
                    And despite Vulkan supposedly being the great equalizer, we still see drivers (whether Nvidia's beta or RADV) struggling with performance. So clearly Vulkan is not an automatic performance win either. It's good to have Vulkan around, but just because it exists, we shouldn't dismiss OpenGL.

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                    • #30
                      Originally posted by bug77 View Post

                      Well, duh, of course it's all in the implementation.
                      And despite Vulkan supposedly being the great equalizer, we still see drivers (whether Nvidia's beta or RADV) struggling with performance. So clearly Vulkan is not an automatic performance win either. It's good to have Vulkan around, but just because it exists, we shouldn't dismiss OpenGL.
                      Radeonsi is already in a state where it is ready for optimizations and has been getting them. Radv isn't there yet, but no doubt will get there. Its performance looks relatively good.

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