Whenever you see an improvement like that when there haven't been any major changes you should probably actually look at the images being produced. I get the feeling that there may be a bug somewhere and some part of the render pipeline is being skipped. Maybe anti-aliasing isn't working?
I remember that a few years ago Nvidia got caught cheating in game benchmarks by having the drivers override the anti-aliasing settings to something less taxing and blamed a bug when people found out that if you changed the name of the .exe file the game would actually use the correct anti-aliasing settings and as a result run slower than if you didn't change the name of the .exe file.
I remember that a few years ago Nvidia got caught cheating in game benchmarks by having the drivers override the anti-aliasing settings to something less taxing and blamed a bug when people found out that if you changed the name of the .exe file the game would actually use the correct anti-aliasing settings and as a result run slower than if you didn't change the name of the .exe file.
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