Originally posted by Anthony25
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NVIDIA 378.09 Driver Adds Multi-Threaded GLSL Shader Compilation, Vulkan Extensions
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Originally posted by cj.wijtmans View Post
nvidia-drivers-375.26 here and no problem. any errors?
it's saying that compositing couldn't load/start
perhaps it's due to running a hardened toolchain and a kernel which was compiled by a hardened toolchain, don't know
At least it shouldn't make a difference since with 370.28 it works fine
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Originally posted by kernelOfTruth View Post
Unfortunately not - it just crashes and then relaunched without compositing,
it's saying that compositing couldn't load/start
perhaps it's due to running a hardened toolchain and a kernel which was compiled by a hardened toolchain, don't know
At least it shouldn't make a difference since with 370.28 it works fine
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Originally posted by Michael View Post??? RadeonSI nor any other Mesa extensions currently have GL_ARB_parallel_shader_compile flipped on.
Basically, now they have both multithreaded compilation (faster first time compile for things like start of deus ex: man kind divided - it took like several minutes on clean cache before, it was instant on subsequent game starts). I think I will delete my cache and reset DE:MKD just to see if it takes shorter time to come up on clean cache.
Edit: it seems that MKD doesn't take advantage of it, it remains single threaded. I guess there was no point in using it before when only nvidia drivers were supported and they didn't have it at the time.Last edited by Guest; 19 January 2017, 07:05 PM.
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