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NVIDIA Publishes EGL External Platform Interface & Wayland Library

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  • NVIDIA Publishes EGL External Platform Interface & Wayland Library

    Phoronix: NVIDIA Publishes EGL External Platform Interface & Wayland Library

    NVIDIA today is releasing their first Linux 378.xx driver series beta and alongside that new beta driver they are publishing their EGL External Platform interface and Wayland library...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Only thing left is Xwayland support with full direct rendering and hardware acceleration support on NVIDIA drivers. That's the only thing keeping me from using GNOME on Wayland with NVIDIA. The rest works pretty well with the upstreamed EGLStreams support in Mutter.

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    • #3
      That's nice and all, but I would rather they publish the signed Pascal firmware.

      And provide the firmware blobs needed for reclocking on the newer Maxwells.

      Comment


      • #4


        Code:
        [LIST][*]Added support for the following GPU(s):[LIST][*]Quadro M1200
        		Quadro M2200[/LIST][*]Added support for the ARB_parallel_shader_compile extension to allow multi-threaded compilation of GLSL shaders.[*]Updated the X driver to ignore any Virtual Reality Head Mounted Displays (HMDs).  See the "AllowHMD" X configuration option in the README for details.[*]The driver will now advertise GLX FBConfigs with no depth bits on depth 30 X screens.[*]Added support in nvidia-settings to view configured PRIME displays. To enable PRIME displays, see "Offloading Graphics Display with RandR 1.4" in the README.[*]Added infrastructure which enables the NVIDIA EGL driver to load EGL external platform libraries that add client-side support for new window systems, beyond the existing libnvidia-egl-wayland.so.1. For more details, see:[LIST][*]- https://github.com/NVIDIA/eglexternalplatform
        		- https://github.com/NVIDIA/egl-wayland[/LIST][*]Added support for the following Vulkan extensions:[LIST][*]VK_KHR_display
        		VK_KHR_display_swapchain[/LIST][*]Enabled OpenGL threaded optimizations by default in the driver. Refer to the "Threaded Optimizations" section in the "Specifying OpenGL Environment Variable Settings" chapter of the README for details.  These optimizations will self-disable when they are degrading performance.  As a result, performance should be unchanged for many applications, and increased for those that benefit from threaded optimizations and were not already forcing them enabled.[/LIST]
        GL THREADED enabled by default and multithreaded GLSL shader compilation seems good also

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        • #5
          Uh oh, here we go again...

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          • #6
            What about implementing all that for Mesa drivers? If Nvidia wants some common method, it should be universally available. Developers of Wayland compositors like KWin aren't going to use something that's Nvidia only.

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            • #7
              Originally posted by shmerl View Post
              What about implementing all that for Mesa drivers? If Nvidia wants some common method, it should be universally available. Developers of Wayland compositors like KWin aren't going to use something that's Nvidia only.
              Too late. Gnome caved and now NVidia is doubling down on their EGLStreams solution.

              Good luck getting them to change it now.

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              • #8
                Originally posted by xpander View Post
                Enabled OpenGL threaded optimizations by default in the driver. Refer to the "Threaded Optimizations" section in the "Specifying OpenGL Environment Variable Settings" chapter of the README for details. These optimizations will self-disable when they are degrading performance. As a result, performance should be unchanged for many applications, and increased for those that benefit from threaded optimizations and were not already forcing them enabled.[/LIST]
                [/CODE]

                GL THREADED enabled by default...
                Yup, that is more intesting news to me... after 4 years it is time to enable that by default

                Now people and Micheal should start removing variable from everywhere

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                • #9
                  Originally posted by dungeon View Post

                  Yup, that is more intesting news to me... after 4 years it is time to enable that by default

                  Now people and Micheal should start removing variable from everywhere
                  Need to test if it actually disables it self in Metro where it hurt performance. Interesting.

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                  • #10
                    Originally posted by smitty3268 View Post

                    Too late. Gnome caved and now NVidia is doubling down on their EGLStreams solution.

                    Good luck getting them to change it now.
                    I think that Gnome "caved", because everybody - including NVidia - agreed to work on a long term unified approach.

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