Originally posted by bulletxt
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Survival Horror Game Sees Linux Sales Around 1%
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Originally posted by zanny View PostSteam takes a 30% cut, factor in whatever the Swedish equivalent of a payroll tax is and you are looking at low end developer salaries at best.
The trick is, though, you don't need a full time developer to support Linux if you are already supporting OSX and using good platform abstractions like SDL.
An average software developer in Sweden (Stockholm) makes somewhere between 30 000 kr - 65 000 kr/month, which would translate to about $42 000 - $90 000 yearly.Last edited by Azpegath; 23 September 2016, 12:24 PM.
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Another SOMA linux player here. Loved the game, one of the "classics" for me now. I'm glad they're continuing linux support too.
Two things to note: supporting linux is not as simple as "hire one dev to port". the dev part is not that difficult if you planned for cross-platform from the get-go. The main issues are support, and supporting linux is the worst of all the major platforms. I say this as an indie dev. Too much fragmentation and library difference hell. Even getting your own libs all the way down to glibc is not enough sometimes for binary distribution. (glibc version mismatches)
So the main price tag on linux support is well, support people. A commercial entity can't just send people RTFM messages and "recompile it on your own" to fix. Sound doesn't work? (40% distroes anyone?) OpenAL/alsa issues. Graphics drivers problems? Ubuntu users on outdated drivers with known bugs? All unfixable from a distributor's perspective.
I love linux, but closed source is very hard on it, games are almost impossible.
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Originally posted by zzarko View PostI bought my copy at Humble Store. How they counted it, I have no idea...
As always let's start with the thing that is of most interest to people: How much has the game sold? This is always a bit of a tricky figure to nail down as it depends a bit on how you want to count. For instance, we were part of the Humble Monthly Bundle this September which caused a lot of people to get the game, but none of these were "direct sales". Instead, we got one big payment for taking part in the deal. For the sake of simplicity, I will simply lump all of these figures together as a whole, which brings us to a total of a bit over 450 000
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