I'm starting to think that all the vendors should get together and stage a very polite mutiny w.r.t. FP64 in OpenGL. I haven't heard of a single app that actually uses it yet, but it's blocking GL 4.x enablement for a lot of hardware and the work required to emulate it in the shader compiler is non-trivial.
Announcement
Collapse
No announcement yet.
Developers Are Still Working On OpenGL 4.x For Intel Haswell / Ivy Bridge
Collapse
X
-
Originally posted by Kano View PostBut for games you can forget it, Haswell and Dota 2 no way. Talos no way - completely useless these days. Maybe Intel can run the minimal Vulkan compliance suite but no real games.
Here, running The Talos Principle on Ivy Bridge:
Thanks to https://cgit.freedesktop.org/mesa/mesa/commit/?id=b9e99282a6e1b3b2b01645e37bf4b735aace677b it actually runs now.
You didn't say it needs to run them correctly, did you?
Comment
-
Originally posted by bridgman View PostI'm starting to think that all the vendors should get together and stage a very polite mutiny w.r.t. FP64 in OpenGL. I haven't heard of a single app that actually uses it yet, but it's blocking GL 4.x enablement for a lot of hardware and the work required to emulate it in the shader compiler is non-trivial.
That just leaves r600 left.
Comment
-
Originally posted by smitty3268 View Post
Is it still, though? Intel is basically done, ARM gpu's aren't interested, and i think nvidia was always ok.
That just leaves r600 left.
There are a lot of GCN cards that don't have it either. Look at the double precision column.
Comment
-
Originally posted by bridgman View PostI'm starting to think that all the vendors should get together and stage a very polite mutiny w.r.t. FP64 in OpenGL. I haven't heard of a single app that actually uses it yet, but it's blocking GL 4.x enablement for a lot of hardware and the work required to emulate it in the shader compiler is non-trivial.
Comment
-
Originally posted by duby229 View Post
Comment
-
There are, however, a few OpenGL 4.x-requiring games that run fine on Ivy and Haswell hardware -- Divinity Original Sin's Enhanced Edition (the one that got a native Linux release) comes to mind, except that of course has a bug that prevents it from working on Mesa at all.
Comment
Comment