Do you play dota2 Michael?
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Dota 2 Vulkan vs. OpenGL Performance Redux
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Originally posted by phoronix View PostI received some feedback from Valve with regards to Dota 2 on the Source 2 Engine testing along with a better demo to use for benchmarking and also using the latest Dota 2 Vulkan DLC updates. So here is a fresh look at the OpenGL vs. Vulkan performance for this popular Valve game on an assortment of NVIDIA and AMD graphics cards.
I still miss min.FPS data
Well, so 1280x1024 is clearly heavily CPU-bound on every card. Nvidia is still ~12% faster on both APIs. I think this and the fact that OGL is faster in GPU-bound scenarios confirm that they are still somewhere around "stage 1" (see http://gpuopen.com/wp-content/upload...ns_learned.pdf, pages 5-13). The same should apply on The Talos Principle. There is much abstraction in this implementations and just switching the API won't utilise all the advantages, while it still could help a lot when being cpu-bound.Last edited by juno; 26 May 2016, 06:22 PM.
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Originally posted by johnc View PostThese new APIs are useless, which is what I said from the get-go.
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Originally posted by theriddick View Post
No free time and you struggle to buy/recoup the cost of a GTX1080? You must be doing some serious charity hours thereMichael Larabel
https://www.michaellarabel.com/
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Originally posted by theriddick View Post
I was implying that if you have no free time to play games, then you MUST be working all the time. Most people work for money ;-)Michael Larabel
https://www.michaellarabel.com/
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