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CRYENGINE Source Code Now Available Through GitHub

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  • #11
    Originally posted by bug77 View Post
    Well, if they don't have your address, they can't simply email you updates to the EULA, can they?
    In case you didn't you get it from the quote, it's a trap.

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    • #12
      I'm not sure if others share my experiences, but the CryEngine games I've played have been notoriously crashy. Since other games are (generally speaking of course) rock solid, I can only conclude that despite its obvious capabilities, it's actually a fairly lousy game engine.

      As for the license, this license allows them to yank the rug out from under you at any moment (and expose you to unknown penalties at that time). It's not a particularly good basis for doing any kind of development...

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      • #13
        Originally posted by microcode View Post
        Their license is pretty insane.
        Agreed; just read the whole thing and it's madness really. Bound by both hands and feet. I would advise anyone to steer very clear of this suffocating piece of b.s.

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        • #14
          Is this the most recent version? Like the one that powered RYSE?

          Also, why isn't this under a FLOSS license? If they are worried about other companies "stealing" their work, they should have put it under the GPL or not released the code at all. From my experience with things like this (the DOOM and Quake engines released), people tend to use the source to port to their platform of choice and add improvements and fix bugs.

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          • #15
            Originally posted by hansg View Post
            Since other games are (generally speaking of course) rock solid
            Which titles have you been playing then? I'm a die hard fan of The Elder Scrolls' titles but, honestly, there hasn't been a single TES title (or any other Bethesda title for that matter; all of which use the Gamebryo engine) that's known for being rock solid stable. Same with BioWare titles; amazing games but unstable to a fault, using Unreal Engine. And so forth and so on. In fact, off the top of my head I can name but two companies that actually produce 3D titles that truly are mostly rock solid stable, Blizzard and SquareEnix. Not saying all of their titles are actually good games but, they are usually very stable.

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            • #16

              Originally posted by tegs View Post
              Is this the most recent version? Like the one that powered RYSE?
              This is much more recent than the version of the engine that powered Ryse - that version of the engine is years out of date, this is the one that was release a couple of weeks ago.

              Originally posted by tegs View Post
              Also, why isn't this under a FLOSS license? If they are worried about other companies "stealing" their work, they should have put it under the GPL or not released the code at all. From my experience with things like this (the DOOM and Quake engines released), people tend to use the source to port to their platform of choice and add improvements and fix bugs.
              It's not under a FLOSS license because it's the current version of CRYENGINE - the Doom + Quake engines were release years after the corresponding games had been released. This is no different to Unreal Engine 4 in that respect - it's not under a FLOSS license either.

              Looking at the license it seems more likely to me that the license was added as a 'by default'. The devs are pretty active about reading forums, so I'd be surprised if this didn't get passed up the chain pretty quickly. How long it would take to get a new past legal review is another matter though.

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              • #17
                and will hopefully motivate some Linux/OpenGL/Vulkan improvements to the engine via the open-source development community
                Are they searching for fools? Do they really think that anyone will be interested to contribute for free in their proprietary mess?


                Originally posted by siavashserver
                You are too late to the party, whoever was looking for a professional opensource game engine has already picked the Unreal Engine 4
                No, Unreal is not free nor open source.

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                • #18
                  Originally posted by siavashserver
                  You are too late to the party, whoever was looking for a professional opensource game engine has already picked the Unreal Engine 4

                  The Unreal Engine 4 is neither free/libre software nor open source software, and never has been. In fact, Epic games never uses the term "open source" to communicate about UE4.

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                  • #19
                    Originally posted by F1esDgSdUTYpm0iy View Post
                    Which titles have you been playing then? I'm a die hard fan of The Elder Scrolls' titles but, honestly, there hasn't been a single TES title (or any other Bethesda title for that matter; all of which use the Gamebryo engine) that's known for being rock solid stable. Same with BioWare titles; amazing games but unstable to a fault, using Unreal Engine. And so forth and so on. In fact, off the top of my head I can name but two companies that actually produce 3D titles that truly are mostly rock solid stable, Blizzard and SquareEnix. Not saying all of their titles are actually good games but, they are usually very stable.
                    Stuff I've been playing (semi-)recently: GTA 5, Witcher 3, Bioshock Infinity, Vanishing of Ethan Carter, Sleeping Dogs, Alan Wake, Rage, Remember Me, the two Metro games, all three Mass Effect games, Hydrophobia, Far Cry 3, Skyrim, Fallout 3 and New Vegas, Dishonored, Deus Ex Human Revolution, all the Assassins Creed games up to Black Flag, the first two Batman games, ... There was a nasty bug in GTA 5 where it would always crash after you'd alt-tabbed to the desktop, but at some point an update fixed it and the problem was gone.

                    My point is that it really isn't my hardware or OS or drivers that are causing grief. CryEngine games though? An hour at most, and then they crash (I'm guessing there is some major resource leakage going on in there). And sometimes you have a persistent crash in the same spot, like the infamous bug in the helicopter ride in Crysis Warhead. You had to save at a very specific point during that sequence, and then after reloading from that point you could actually continue without crashing, otherwise it would always crash in the same spot.

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                    • #20
                      Looks like the license prevents you from creating any open source games using CryEngine (you're not even allowed to distribute the source privately - only the object code).

                      See section 2.1.4

                      Actually, might limit you to distribute any game you develop in object code form only (it doesn't say developed using CryEngine)
                      Last edited by Guest; 24 May 2016, 09:34 PM.

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