Originally posted by V10lator
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Multiple OpenGL 4.x Adjustments Hits Mainline Mesa
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What are the devs going to do after finishing 4.5?- Backport 4.5 to older hardware, or at least as much as is doable (Northern Islands, Sandy Bridge, etc)
- Tons of performance optimization to make the drivers not run terribly
- Working OpenCL
- Vulkan optimization / improvement / integration
- Multi-GPU
- Variable refresh rate support
- More userspace tuneables (ie, hardware level AA like some Windows drivers have)
- Openmax support!
Really though, the paid devs will have no shortage of work to do optimizing Mesa even after they have caught up implementing OpenGL.Last edited by zanny; 24 May 2016, 03:03 PM.
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Originally posted by zanny View Post- Backport 4.5 to older hardware, or at least as much as is doable (Northern Islands, Sandy Bridge, etc)
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Older hardware most likely won't happen for many reasons - major one is because it's old. They will add support where they can. As for finishing API till 4.5 - next stage is actually optimizing and making it run fast as they can. At this point they just crunch code without much afterthought. So refactoring is next big and most important target.
Vulkan driver for AMD is different team and it's code will be released separately. As for Nouveau I doubt we will see them tackling on Vulkan any time soon. Also for Intel Vulkan is done by different team I think. They have lot of tasks on their plate though.
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Originally posted by Fegr View Post
It should be enabled!
And they deleted KHR_robust_buffer_access_behavior from the GL3.txt that only Intel had. It was never a core extension.
Those extensions are not part of OpenGL 4.5. It called OpenGL 2015, but Khronos will surely soon release OpenGL 4.6 that contain those parts.
What is the difference?
If GL_KHR_robustness is not a superset of KHR_robust_buffer_access_behavior,
what features does KHR_robust_buffer_access_behavior bring that GL_KHR_robustness has not.
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Originally posted by zanny View Post- Backport 4.5 to older hardware, or at least as much as is doable (Northern Islands, Sandy Bridge, etc)
- Tons of performance optimization to make the drivers not run terribly
- Working OpenCL
- Vulkan optimization / improvement / integration
- Multi-GPU
- Variable refresh rate support
- More userspace tuneables (ie, hardware level AA like some Windows drivers have)
Really though, the paid devs will have no shortage of work to do optimizing Mesa even after they have caught up implementing OpenGL.
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Originally posted by Pecisk View PostAlso for Intel Vulkan is done by different team I think. They have lot of tasks on their plate though.
Free Software Developer .:. Mesa and Xorg
Opinions expressed in these forum posts are my own.
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Originally posted by boffo View PostNorthern Island will probably stay at 4.1
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