I bet this will evolve into a KHR extension (or whatever official Vulkan extensions are called) some time soon. No reason to rely on vendor-specific extensions, just view it as a draft/proposal for the future.
The name suggests that this is the counterpart to Dx12's ROVs. Vulkan doesn't expose that kind of feature yet (which is funny because OpenGL apparently does have such an extension already), so it's pretty much a given that other vendors (at least Nvidia and Intel) will want to support it somehow.
The name suggests that this is the counterpart to Dx12's ROVs. Vulkan doesn't expose that kind of feature yet (which is funny because OpenGL apparently does have such an extension already), so it's pretty much a given that other vendors (at least Nvidia and Intel) will want to support it somehow.
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