This is also the version of Firefox where mandatory extension signing finally gets turned on. Since I'm using at least one that hasn't been signed (nor updated since 2010), this is where we say goodbye... It's been many happy years, but it will be 46.something for me, and eventually another browser.
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Firefox 47 Beta Enables VP9, Embedded YouTube Videos Use HTML5
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Originally posted by DrYak View Postthe result has been slowly increasing quality, and has reached the point where, on some data set, the codec is slightly better than x265 on some metric.
Originally posted by hansg View PostThis is also the version of Firefox where mandatory extension signing finally gets turned on. Since I'm using at least one that hasn't been signed (nor updated since 2010), this is where we say goodbye... It's been many happy years, but it will be 46.something for me, and eventually another browser.
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Originally posted by Gusar View PostNo, adding support for a codec that is a big giant mess licensing wise does not make sense. Wait for AV1, the codec from the Alliance for Open Media, that's where the stuff is. Until then, h264 will do.
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Originally posted by sebastianlacuesta View Post
Maybe this makes sense: https://github.com/mozilla/shumway
http://www.i-programmer.info/news/86...placement.html
Your post does not answer any of my questions.
My questions are about if there is website specific code in Firefox.
My questions also are limited to video playing, nothing about other applications such as Flash/html5 games.
The questions are about video's using a combination of html5 and flash, either with flash as fallback or html5 as fallback.
Does it work with embed links from websites other than YouTube? e.g. embedding a Vimeo link in a website.
And if there is website specific code left currently in Firefox.
Which are completely separate questions from: is there a flash replacement I can use and automatic conversion of old flash video content:
http://www.ghacks.net/2016/01/16/fir...o-html5-video/
Is the code generic, thus working for any website (embed source) and not just YouTube?Last edited by plonoma; 30 April 2016, 02:18 PM.
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Originally posted by anarki2 View PostLet me summarize that big giant mess: it's free to use. How messy indeed.
H.264:
You go to MPEG LA, pay $0.20 for each unit above 100,000 (no fees for smaller number of units) with an annual cap of $6.5 million.
H.265:
You go to MPEG LA, pay $0.20 for each unit above 100,000, with an annual cap of $25 million. Then you go to HEVC Advance, pay $0.40 - $1.20 per unit depending on what exactly it is you're shipping, with an annual cap of up to $40 million and additional content fees up to $5 million per year. Then you go to Technicolor and negoitate licensing with them, as they used to be part of HEVC Advance but then decided to go their own way. After you've done all that, you should also make a large cash reserve, because those three cover about half of all h265 patents, and the reserve should be ready for when the other patent holders decide to start collecting, either individually (like Technicolor) or as part of a yet unformed third patent pool.Last edited by Gusar; 29 April 2016, 01:08 PM.
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Originally posted by hansg View PostThis is also the version of Firefox where mandatory extension signing finally gets turned on. Since I'm using at least one that hasn't been signed (nor updated since 2010), this is where we say goodbye... It's been many happy years, but it will be 46.something for me, and eventually another browser.
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Originally posted by Gusar View PostYou should stick to 45 ESR, it'll get security fixes for a lot longer than 46. Or you make use of the fact that Firefox is open source and use a build (either your own compile or someone else's) that has mandatory signing turned off.
Originally posted by hansgThis is also the version of Firefox where mandatory extension signing finally gets turned on. Since I'm using at least one that hasn't been signed (nor updated since 2010), this is where we say goodbye... It's been many happy years, but it will be 46.something for me, and eventually another browser.
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Originally posted by Gusar View PostThe problem is that metrics, even PSNR-HVS and FastSSIM, *do not* correlate to visual quality at all. But my hope is that, with AV1 being actually open instead of a proprietary Google format, there will be encoder implementations that focus on visual quality rather than metrics.
Speaking of perceptual quality, Xiph have shown some quite interesting results in Daala with their perceptual vector quantisation - PVQ, namely activity masking.
All this is going in AOMedia's futur codec (together with technology comming from Cisco's Thor and Google's VP9).
And that's very promising.
But indeed ABX and similar blind tests are best tools to measure the efficience of codec.
And given the results with Opus, we can set our hopes high.
(But in the meantime, PSNR-HVS and FastSSIM are a cheap way to track the evolution of code commit after commit).
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Originally posted by DrYak View PostVP9 is not proprietary.
Originally posted by DrYak View PostTheir libvpx *does* suck, but FFmpeg have their own implementation
Originally posted by DrYak View Post(But in the meantime, PSNR-HVS and FastSSIM are a cheap way to track the evolution of code commit after commit).
x264 only got good when Dark Shikari started working on it, adding all sorts of psy enhancements, like variance based adaptive quantization and psychovisual rate-distortion decisions. When VAQ was being developed, there was a huge thread at the doom9.org forums where people tested out various experimental settings. Everyone used their eyes in those tests and posted example screenshots, no one posted metrics. *That* is how you make a good encoder, not by plotting PSNR and SSIM graphs.
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Originally posted by Gusar View Postx264 only got good when Dark Shikari started working on it, adding all sorts of psy enhancements, like variance based adaptive quantization and psychovisual rate-distortion decisions. When VAQ was being developed, there was a huge thread at the doom9.org forums where people tested out various experimental settings. Everyone used their eyes in those tests and posted example screenshots, no one posted metrics. *That* is how you make a good encoder, not by plotting PSNR and SSIM graphs.
It's still useful to have a vague idea how things are heading (e.g.: new commit is now compressing more while losing same amount of details) which in the early phases of development *IS* a bit useful.
Of course what matter the most is *which* details are lost. And of course that is where human organs are needed for the analysis.
(It would be bad if the lost details are in the form of big freaking blinking rainbow colored dot in the middle of the screen. Yes the distorsion is mathematically small, but it's still annoying as hell)
Of course, I fear not for the overall end result quality-wise:
Given past experience with Xiph development and IETF approved codecs - OPUS codec got ABX-ed the shit out of it on hydrogenaudio forum - I'm pretty sure that, as Daala codec matures into AOMedia, it will get suitably analyzed (double blindly, big pool, etc.).
Xiph is already starting to consider some psychovisual properties (features of the PVQ like activity masking).
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