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MoltenVK v1.2.2 Released For Improving Vulkan API Support On macOS/iOS

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  • MoltenVK v1.2.2 Released For Improving Vulkan API Support On macOS/iOS

    Phoronix: MoltenVK v1.2.2 Released For Improving Vulkan API Support On macOS/iOS

    MoltenVK is out with a new release for implementing the Vulkan API atop Apple's Metal API for enjoying this industry-standard graphics/compute API on macOS and iOS...

    https://www.phoronix.com/news/MoltenVK-1.2.2-Released

  • #2
    This is doing Apple's work for them.

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    • #3
      Originally posted by gnarlin View Post
      This is doing Apple's work for them.
      implying apple would be supporting vulkan if moltenvk didn't exist. i have a feeling apple wouldn't be supporting vulkan regardless.... they kinda went and did their own thing with metal.

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      • #4
        Originally posted by middy View Post
        implying apple would be supporting vulkan if moltenvk didn't exist. i have a feeling apple wouldn't be supporting vulkan regardless.... they kinda went and did their own thing with metal.
        Metal predates Vulkan.

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        • #5
          Originally posted by gnarlin View Post
          This is doing Apple's work for them.
          No, without MoltenVK or similar solution there wouldn't be any Vulkan support on Apple hardware. So there is no "doing Apple work for them" if Apple wouldn't do any work at all.

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          • #6
            I wonder if the native vulkan driver being worked on for linux could work natively, would probably take a good chunk of work for sure, porting mesa to osx seems like it would be a drag and a half

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            • #7
              Originally posted by Quackdoc View Post
              I wonder if the native vulkan driver being worked on for linux could work natively, would probably take a good chunk of work for sure, porting mesa to osx seems like it would be a drag and a half
              In theory probably it would work but it would require heavy work and wouldn't be very nice in terms of user experience. Can you imagine macOS users (aside from few power users) installing some unofficial graphics driver to run Vulkan application? Me neither. Implementation on top of Metal is probably best pick as it can be provided with application and just work. Also it can cover iOS platform where you wouldn't be able to install Vulkan driver anyway.

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              • #8
                Metal currently has best Developer Experience, it is easy to understand and develop on, Tooling is great, meanwhile I always has to pull my hair to find what is best ways to do something in Vulkan. I wish there was simpler api than Vulkan to replace OpenGL

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                • #9
                  Originally posted by luno View Post
                  Metal currently has best Developer Experience, it is easy to understand and develop on, Tooling is great, meanwhile I always has to pull my hair to find what is best ways to do something in Vulkan. I wish there was simpler api than Vulkan to replace OpenGL
                  Too bad nobody owns a Mac.

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                  • #10
                    Originally posted by Dukenukemx View Post
                    Too bad nobody owns a Mac.
                    Most hilarious thing I’ve read all day. Keep them coming!

                    … nobody owns a Mac… comedy gold

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