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AMD Releases Brotli-G For GPU-Accelerated Brotli Compression

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  • #31
    Originally posted by Linuxxx View Post
    To me it looks like this is targeted at Windows' DirectStorage feature meant for faster decompression of assets on GPUs, hence the HLSL usage.
    Sounds plausible, that's how they can get away with being incompatible. Even a specialized dictionary could be used to better target the data stream for GPUs.
    For images there are already good compression technologies but the submission of millions of objects might profit from such a thing.
    Smaller chunks are not only good for parallelization but also for latency.

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    • #32
      Originally posted by Anux View Post
      For images there are already good compression technologies but the submission of millions of objects might profit from such a thing.
      Smaller chunks are not only good for parallelization but also for latency.
      "good" but lossy. I am unaware of gpu image formats that are lossless and actually used

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      • #33
        Originally posted by Quackdoc View Post
        "good" but lossy. I am unaware of gpu image formats that are lossless and actually used
        Because that would be useless, you gain nothing visually from lossless, the files are bigger, the computation is more expensive.

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