Announcement

Collapse
No announcement yet.

AMD Releases Brotli-G For GPU-Accelerated Brotli Compression

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • AMD Releases Brotli-G For GPU-Accelerated Brotli Compression

    Phoronix: AMD Releases Brotli-G For GPU-Accelerated Brotli Compression

    After open-sourcing its Radeon Raytracing Analyzer code last week, this week AMD's GPUOpen team has a new open-source project announcement: Brotli-G...

    https://www.phoronix.com/news/AMD-GPUOpen-Brotli-G

  • #2
    Typo:

    Originally posted by phoronix View Post
    AMD is releasing te Brotli-G SDK under an MIT license.

    Comment


    • #3
      Wonderful, more open source stuff is always better to have!
      Good job and thank you very much AMD!

      Comment


      • #4
        Originally posted by tildearrow View Post
        Typo:
        Thanks
        Michael Larabel
        https://www.michaellarabel.com/

        Comment


        • #5
          To see how it scale, any benchmark to difference of performance?
          Developer of Ultracopier/CatchChallenger and CEO of Confiared

          Comment


          • #6
            I wonder if popping it into a HLSL to SPIRV converter works

            Comment


            • #7
              just not AMD Radeon graphics products
              Shouldn't it be "not just"? In my mind this has the completely opposite meaning. I got really confused reading this sentence.

              Comment


              • #8
                Originally posted by alpha_one_x86 View Post
                To see how it scale, any benchmark to difference of performance?
                Yes, weird to announce a new algo, hinting at improved performance, but not releasing any numbers.

                I had to dig through the articles, but it linked to https://quixdb.github.io/squash-benc...#results-table.
                This does not contain Brotli-G numbers, but is a very nice and comprehensive comparison of compression algos.

                Better than nothing, I guess.

                Comment


                • #9
                  Originally posted by FireBurn View Post
                  I wonder if popping it into a HLSL to SPIRV converter works
                  That converter is called Clang. Just fetch the DX compiler and compile it. Or wait until upstreaming of the HLSL front-end is finished (it's pending) and upstream Clang will do the trick, won't need MS's fork anymore.

                  Comment


                  • #10
                    Originally posted by jochendemuth View Post
                    Yes, weird to announce a new algo, hinting at improved performance, but not releasing any numbers.

                    I had to dig through the articles, but it linked to https://quixdb.github.io/squash-benc...#results-table.
                    This does not contain Brotli-G numbers, but is a very nice and comprehensive comparison of compression algos.

                    Better than nothing, I guess.
                    The problem is some algorithm don't scale well, then use GPU to just have 30% more performance is useless
                    Developer of Ultracopier/CatchChallenger and CEO of Confiared

                    Comment

                    Working...
                    X