Originally posted by piotrj3
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Of course. I was merely pointing out how triple buffering helps reduce latency - When this is desirable. As you point out, making a game go BRRRRRRR does increase the power consumption by quite a bit. Shocking, yes, I know. Low latency is high power consumption and you can choose one or the other.
If the game / app is slower than the screen refresh rate, then triple buffering will be just as effective as double buffering, Essentially you will never utilize the third buffer. So the only cost in that case is the ~32 MB extra RAM (for 4k) the third buffer occupies on the video card. This increases to 512 MB for 16k, 32k and beyond is so past diminishing returns. Remember that all the Triple buffering happens on the GPU card.
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