Originally posted by arun54321
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DXVK 2.0 Released With Many Improvements For Direct3D Over Vulkan
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So user fingerprinting and product inspection by when and which shaders that IP downloads is now a thing?
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now we need to figure out how to get it to work on windows as a full DXGI pipeline replacement
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Originally posted by user1 View PostWith EXT_graphics_pipeline_library, do we still need all the annoying Steam shader cache downloading and compiling features?
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Originally posted by QwertyChouskie View Post
It's probably still quicker to download shaders than compile at launch (since downloading can happen while the system is idle and such), also I imagine EXT_graphics_pipeline_library usage probably won't completely eliminate all on-the-fly shader compilation.Last edited by user1; 10 November 2022, 04:55 PM.
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Originally posted by user1 View PostWith EXT_graphics_pipeline_library, do we still need all the annoying Steam shader cache downloading and compiling features?
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