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BattlEye To Support Valve's Steam Deck / Proton

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  • #11
    Originally posted by Danny3 View Post
    WTF is this ?
    Why not scanning only game's files ?
    Are they also uploading files from our system ?
    This seems like garbage that I need to block as my privacy has higher priority than a stupid game.
    Anti-cheat is a necessary evil if you want to play online competitive games, and because online competitive games are all the rage nowadays, in order for Linux gaming to become successful Proton needs to support anti-cheat. As others have already told you, the best solution if you don't want such invasive software on your system out of principle (because in practice it's not so bad due to sandboxing) is to not install and play games that use it.

    But one thing is certain, you can't block the anti-cheat software in order to protect your privacy and at the same time play the games that rely on said anti-cheat software; it's either one or the other, you can't have it all.

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    • #12
      Anticheat system is stupid anyway, i played pubg once on windows, and ALMOST EVERY TIME i was killed by player who don't even have their crosshair on me. Not even close. Didn't take long before i stop playing for that reason. And i regret purchasing it.

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      • #13
        Originally posted by Nocifer View Post

        Anti-cheat is a necessary evil if you want to play online competitive games, and because online competitive games are all the rage nowadays, in order for Linux gaming to become successful Proton needs to support anti-cheat. As others have already told you, the best solution if you don't want such invasive software on your system out of principle (because in practice it's not so bad due to sandboxing) is to not install and play games that use it.

        But one thing is certain, you can't block the anti-cheat software in order to protect your privacy and at the same time play the games that rely on said anti-cheat software; it's either one or the other, you can't have it all.
        No, it isn't. It is only "necessary" because they are doing their game design or competion setups badly.

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        • #14
          Originally posted by carewolf View Post

          No, it isn't. It is only "necessary" because they are doing their game design or competion setups badly.
          Please share your new game design that does not need anticheats and still prevents cheating in an online multi player game.

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          • #15
            Originally posted by tildearrow View Post

            I totally agree, but why not run the game on a separate sandboxed Wine prefix in a way that Wine is not able to access files outside the prefix?
            That's not how prefixes work. They're not sandboxes, just regular folders.

            Use a container.

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            • #16
              Originally posted by Nocifer View Post

              Anti-cheat is a necessary evil if you want to play online competitive games
              Not necessarily client side, or definitely not kernel level.

              Take Guild Wars 2 for example, it doesn't have huge problems, and it doesn't implement any client side anti cheat, LoL is another example, WoW?

              On the other hand, there are cases like Blade and Soul, known for its botting and using kernel level antic heats.

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              • #17
                Originally posted by Nocifer View Post
                Anti-cheat is a necessary evil if you want to play online competitive games, and because online competitive games are all the rage nowadays, in order for Linux gaming to become successful Proton needs to support anti-cheat. As others have already told you, the best solution if you don't want such invasive software on your system out of principle (because in practice it's not so bad due to sandboxing) is to not install and play games that use it.

                But one thing is certain, you can't block the anti-cheat software in order to protect your privacy and at the same time play the games that rely on said anti-cheat software; it's either one or the other, you can't have it all.
                It is interesting of course because a lot of these anti-cheats like BattlEye on Linux don't use kernel drivers and are a lot less invasive when on Linux. This really should ask the question why do they need to be so invasive on windows.

                Anti-cheat is a necessary evil that true. But is it a necessary evil for it to have client side maybe not. Is it a necessary evil to have a kernel mode driver anti-cheat no it not. We are seeing more hardware based cheating appear these days. This is slowly rendering client side anti-cheat pointless.

                Yes particularly when large number of same items used to stream games on line so advertise the game are also used in hardware cheat solutions so detecting their presence cannot be used as grounds to ban instead you need to monitor player actions for inhuman actions this does not require client side anti-cheat.
                Last edited by oiaohm; 24 September 2021, 10:09 PM.

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                • #18
                  This could lead to all but one Red/Borked rating leaving the Top 100 on ProtonDB.

                  Currently, Borked ratings and their reported reasons are:

                  #3 - PUBG - BattlEye
                  #4 - Apex Legends - EAC
                  #8 - Destiny 2 - BattlEye
                  #10 - Tom Clancy's Rainbow Six Siege - BattlEye
                  #18 - Dead By Daylight - EAC
                  #30 - DayZ - BattlEye
                  #52 - Smite - EAC
                  #61 - Black Desert Online - EAC
                  #67 - Paladins - EAC
                  #72 - Fall Guys: Ultimate Knockout - EAC
                  #73 - Hunt: Showdown - EAC
                  #84 - Conqueror's Blade - other issue

                  (Dis)honourable mention:

                  #65 - Mount and Blade - Bannerlord - Multiplayer - BattlEye

                  This does not mean all the developers will enable AC for Proton, and it does not mean the games do not have other Wine/Proton issues, but it does look positive.

                  There is another title which would probably be #1 on the list if it was on Steam - Fortnite. Whether Epic decides they want the Steam Deck audience is yet to be seen, but they have unblocked the way if they so choose, whether on Steam or if they make their own store Linux-usable.

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                  • #19
                    Originally posted by F.Ultra View Post

                    Please share your new game design that does not need anticheats and still prevents cheating in an online multi player game.
                    Please share a design that avoids cheating in amateur offline physical sports games, and doesn't require overly invasive procedures to everybody?

                    You can prevent in official competitions, and you can minimize the impact it can have in other games by not leaving too much to the client. At best they can be a bot.

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                    • #20
                      Originally posted by carewolf View Post
                      Please share a design that avoids cheating in amateur offline physical sports games, and doesn't require overly invasive procedures to everybody?
                      The reality is people do cheat in amateur offline sports why you normally have official trained refs who are trained to spot different forms of known cheats of course.

                      Originally posted by carewolf View Post
                      You can prevent in official competitions, and you can minimize the impact it can have in other games by not leaving too much to the client. At best they can be a bot.
                      Some of the best examples why a bot is a problem you find in the tool assisted speed run world. Yes these are cases where people are truely openly admitting they are using a bot to control console or pc game or anything else. Tool assisted bots for tool assisted speed runs can perform actions no human can.

                      There is still a need for a server side anti-cheat. As in a server side ref to pick up when a player is doing something that is inhuman. Server side anti-cheat is not that invasive.

                      The biggest problem is when human gets head to head with bot that can do actions the human cannot to avoid the human target it as well as being able to target the human faster than the human can target the bot.

                      So there does need to be a anti-cheat to prevent a bot from performing actions in a game a human could never do to keep the playing field at least some
                      what fair. Like in the chess world people have play computers for years but the rules of competition for the human and the computer are equal. This is the hard part how to make sure the computer bot does not have advantage over the human because its a computer bot and is able todo actions the human cannot.

                      Yes there is a long history in computer games of allowing game AI to cheat to cover up for poor AI design and humans still winning but when you get something with a good AI design and it can cheat(as in perform actions humans cannot) this comes totally unfair against humans.

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