Originally posted by piotrj3
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Blender Planning Vulkan Support This Year, Other Exciting Improvements
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Originally posted by piotrj3 View PostTo replace CUDA? in terms of compute probably it won't matter or even will be worse.
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Originally posted by tildearrow View Post
Why so?
I would more say it is more an aspect which backend will be written better.
Also i am not sure if vulkan raytracing extensions can be truly used to create render highest quality image, as far as i know Radeon ray 4.0 uses it, but had significant image artifacts. However simple hybrid aproach raytracing for some fast render or viewport could be amazing.Last edited by piotrj3; 20 April 2021, 04:55 PM.
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Originally posted by piotrj3 View Post
Performance wise, Vulkan is only slighty faster in most workloads then OpenCL, and on average CUDA was already significantly faster. That being said recently it might improved in Vulkan favour, but CUDA all the time gets improvements (over last 2 gens, gains in compute power of Nvidia GPUs in CUDA like workloads grew way faster then gaming performance).
I would more say it is more an aspect which backend will be written better.
Please don't kill my hope on Vulkan... I am tired of this CUDA monopoly.
So many nice compute apps I cannot run only because I own an AMD card.
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Originally posted by tildearrow View Post
I have tried waifu2x-converter (OpenCL) against waifu2x-ncnn-vulkan (Vulkan) and the NCNN version was two times faster than the Converter one.
Please don't kill my hope on Vulkan... I am tired of this CUDA monopoly.
So many nice compute apps I cannot run only because I own an AMD card.
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Originally posted by tildearrow View PostWait, so this has nothing to do with rendering?
Come on, I thought Blender was working on a Vulkan Cycles renderer......
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Originally posted by Quackdoc View Post
Waifu2x Vulkan preforms about 1.5x faster than cuda on a gtx 1050ti, Cuda isn't inherrently faster or slower than vulkan compute. it depends on the workload. though cuda is much more well used, and understood by devs, so most will keep using cuda unless they have a good reason for them not to.
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Originally posted by tildearrow View Post
Wait, so this has nothing to do with rendering?
Come on, I thought Blender was working on a Vulkan Cycles renderer......
Anyway I'm not worrying about Vulkan Ray Tracing in Cycles for now. Why should I care about the software when I can't buy the hardware
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Originally posted by tildearrow View Post
I have tried waifu2x-converter (OpenCL) against waifu2x-ncnn-vulkan (Vulkan) and the NCNN version was two times faster than the Converter one.
Please don't kill my hope on Vulkan... I am tired of this CUDA monopoly.
So many nice compute apps I cannot run only because I own an AMD card.
That platform requires tons of extra work but delivers worse usability that their existing OpenCL runtime system.
If they focused on Vulkan Compute as their HIP's backend the situation would be much better, at least we don't need to wait for years before we can compute anything on RDNA
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Originally posted by Grinch View PostEEVEE is a renderer, and from what I've gathered, the Vulkan API being lower level than OpenGL opens up a lot of possibilities beyond performance, allowing it to get results closer to a raytracing renderer like Cycles than what is currently possible.
Not accurate though...
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