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Vulkan Turns Two Years Old, What Do You Hope For Next?

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  • #11
    If Vulkan will help OpenCl to be less "unnecessarily complex" it will be a BIG win.

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    • #12
      It would be nice to see Crytek get the ball rolling with Vulkan. On 22 Feb, 2018 Crytek released an early access of Hunt:Showdown beta sadly with directx11 support. Also Kingdom come Deliverance was released 13 Feb, 2018 also directx11. Warhorse Studios had a kick-starter that had Linux and mac (Apple support Vulkan!) but due to technical issues has not been released. Wondering how Ps4 got support? The Ps4 uses freebsd ,the sdk uses llvm and clang. Sony has 2 a api's low level API named GNM and a high level API named GNMX. What is ps4 doing right with their tools? Armored warfare got a windows releas in 2015 was just released for ps4 feb 20 2018.

      Lumberyard a fork of cryengine has similar issues. Linux support dropped due to lack, but macos will be supported with metal for ios wtf Amazon!?

      The future of Linux as a gaming platform relies on theses engine's. Both engine's are on github. Is freedom about begging for game ports?

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      • #13
        it would be so awesome if vulkan became THE thing for compute. oh hey look hardware vendors we have this awesome new api for your games, cool thanks for implementing it oh by the way its also compute and obsoletes all your bullshit trying to endlessly fuck us in the asshole by not implementing modern opencl standards and trying to ram your proprietary junk down our throats WOOPS thanks again

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        • #14
          One word: Adoption.

          Nothing would warm my heart more than Direct3D falling into obscurity. And Khronos has a shot at it, for once.

          Right now, it's still early. The vast majority of new games (especially indie titles) are still using Direct3D 11 for their primary or only renderer. Neither D3D12 nor Vulkan have seen significant adoption yet. Microsoft obviously is pushing D3D12 on the Bone, but Sony and Nintendo are supporting Vulkan, which makes it attractive as a crossplatform renderer (all three PC OS lines + the next PlayStation + Switch + Android). It's anyone's game.
          Last edited by roothorick; 24 February 2018, 09:27 PM.

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          • #15
            Originally posted by PackRat View Post
            It would be nice to see Crytek get the ball rolling with Vulkan. On 22 Feb, 2018 Crytek released an early access of Hunt:Showdown beta sadly with directx11 support. Also Kingdom come Deliverance was released 13 Feb, 2018 also directx11. Warhorse Studios had a kick-starter that had Linux and mac (Apple support Vulkan!) but due to technical issues has not been released. Wondering how Ps4 got support? The Ps4 uses freebsd ,the sdk uses llvm and clang. Sony has 2 a api's low level API named GNM and a high level API named GNMX. What is ps4 doing right with their tools? Armored warfare got a windows releas in 2015 was just released for ps4 feb 20 2018.

            Lumberyard a fork of cryengine has similar issues. Linux support dropped due to lack, but macos will be supported with metal for ios wtf Amazon!?

            The future of Linux as a gaming platform relies on theses engine's. Both engine's are on github. Is freedom about begging for game ports?
            CryEngine is becoming decreasingly relevant. They always had a hard time selling to third parties and that has only become more true over time.

            The Big Two -- Unity and Unreal -- still prioritize DirectX on Microsoft platforms, but are fully onboard with Vulkan. Khronos has never had a better opportunity. They better not blow it.

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            • #16
              We need people to start adopting Vulkan as the default API on windows.

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              • #17
                I hope that Vulkan becomes standard for physics and allows AMD to compete with nVidia's PhysX technology and makes GPU-accelerated physics standard and reliable rather than accessory. Then I hope neural network based locomotion in game AI allow us to shift game engines from fundamentally logical to fundamentally physical.

                Then I hope AMD makes GPUs using MCMs and infinity fabric to pack insane firepower into a single card and that someone makes a 10 port DisplayPort compositor ASIC so we can use crypto mining mainboards for 10-GPU real-time raytrace gaming rigs.

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                • #18
                  Originally posted by roothorick View Post

                  CryEngine is becoming decreasingly relevant. They always had a hard time selling to third parties and that has only become more true over time.

                  The Big Two -- Unity and Unreal -- still prioritize DirectX on Microsoft platforms, but are fully onboard with Vulkan. Khronos has never had a better opportunity. They better not blow it.
                  People use to say that about Sega be irrelevant and now there one of the biggest names in Linux gaming. Total war Britannia is coming to Linux . Crytek sold a studio to Sega making cryengine very relevant to Linux gaming.

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                  • #19
                    Originally posted by ethana2 View Post
                    Then I hope AMD makes GPUs using MCMs and infinity fabric to pack insane firepower into a single card
                    Well that is coming with Navi...

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                    • #20
                      I'd want OpenGL dropped into obscurity and emulated on top of vulkan, together with Direct3D.
                      Then I would want a repository for all those internal hacks old Games need to run on Direct3D/OpenGL, thats the worst part of both of them - a clean implementation wont work with tons of games - you need to add workarounds for assumed unspecified behavior, implementation details and bugs.
                      Kinda like the database for Wine but in a driver thats ideally working on Windows aswell. ie finally allow driver implementations without the huge pain of the old APIs.

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