Originally posted by bridgman
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Apple To Be Parting Ways With Imagination Graphics
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Originally posted by bug77 View PostAnd they'll opensource the drivers. Or not.
Hacking an iPhone to run Android is completely retarded on so many levels that it's not even funny.
There could theoretically maybe be in a possible future that Apple will be making their own GPUs for their own x86 products, but I somehow think it's a bit too soon to even think about that.
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Originally posted by uid313 View PostYeah, so I don't think Apple abandoning PowerVR in favor of creating their own GPU has anything to do with Apple wanting to get rid of OpenGL and Vulkan.
It's just a lucky coincidence and fits in their whole concept.
Originally posted by starshipeleven View PostAnd that's off iPhone sales alone (for like more than 70%, anyway). SUre is nice, but imho that's a bit risky. What if demand drops or market is saturated?
But I would also like to see more enthusiasm towards the MacOS world. The quality is suffering, there are no outstanding software or hardware features and market share is dropping. Personally, I'm not a fan of MacOS but a stronger Apple would keep reminding people that there are alternatives to WinDOS.Last edited by juno; 04 April 2017, 08:33 PM.
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Originally posted by juno View PostThe Market has already been saturated for years at least in industry nations.
Everyone has a smartphone.
It's just that almost everyone wants a new one every 1-2 years.
A paradigm shift from that won't happen overnight and
Apple has huge amount money reserve so they will be able to react.
And again you don't come up with a new cash cow overnight.
But I would also like to see more enthusiasm towards the MacOS world. The quality is suffering, there are no outstanding software or hardware features and market share is dropping. Personally, I'm not a fan of MacOS but a stronger Apple would keep reminding people that there are alternatives to WinDOS.
This is because it's rather secondary to their main business that is mobile now.
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Originally posted by bug77 View PostAnd they'll opensource the drivers. Or not.
Apple probably have no interest in creating a traditional GPU --- that's backward looking. What they are likely interested in is creating us a throughput engine to complement their existing latency engine in their Cyclone and subsequent cores. Think something like Larrabee or Cell.
Now obviously Larrabee and Cell both failed in their own ways, but this does not, IMHO, mean that the idea they had was bad, more that their specific implementations were lousy and/or that they were trying too soon, before appropriate transistor density was available. Presumably Apple will drop the lousy parts of these two predecessors (Cell's horribly memory model and ISA that's kinda sorta the same but not the same as the main PPC ISA, Intel's high x86 decode overhead for when what you want are LOTS of small cores, and use of a ring that couldn't scale well to so many cores) but retain the vision --- the ability to move code (same ISA, same address space) as necessary from a latency core to many of the throughput cores and back as appropriate, somewhat like one moves code from the big to the LITTLE core and back as appropriate.
As such, the concept of "drivers" make no sense. Apple may augment the ISA with a few instructions that are especially necessary for GPUs (most obviously texture lookup), but as far as developers are concerned, the app will, if it's low level, call into the Metal library just like today; if it's high level it will call into SpriteKit or SceneKit. Other apps will call into the Accelerate library which will presumably implement appropriate functions (large matrix manipulation, large FFTs, large neuro computations) on top of this sea of throughput cores. Finally APIs like OpenCL and OpenMP will (via LLVM modification) likewise run their kernels on the sea of throughput cores.
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Originally posted by juno View PostWow, so they can finally enforce their "WebMetal" and never mention Vulkan or OpenGL again.
Meanwhile this mythical WebVulkan that you keep insisting Apple should be using instead remains utterly nonexistent...
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Originally posted by edwaleni View PostClearly Imagination is making a statement that Apple has been poaching their talent and therefore should be put on notice that any internally developed graphics engine should have a healthy dose of skepticism with regards to IP.
On Apple's side, they are saying that "we have been paying you royalties for a product our engineers are providing you more IP on then we get in return" so they are going their own way. This is not unusual since they are poaching Imagination's talent.
Since Apple has been moving more and more to internal integration and shifting away from their reliance on external IP sources, this isn't surprising.
But Apple will have serious uphill battle in graphics IP. Intel ran into the same issues trying to develop their own technology and was forced to cross license.
What exactly is your mental model here? That management OWNS engineers and so has a right to be aggrieved when someone else offers them a better job or a higher salary?
Were you up in arms when Tesla "poached" Chris Lattner from Apple? When AMD "poached" Jim Keller from Apple?
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Originally posted by name99 View Post
Way to miss the point.
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I was just poking at users that shame PowerVR for being open source hostile.
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