Good luck suing Apple. They own the courts.
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Apple To Be Parting Ways With Imagination Graphics
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Originally posted by juno View PostWow, so they can finally enforce their "WebMetal" and never mention Vulkan or OpenGL again.
Apple could keep on using PowerVR without ever mentioning Vulkan or OpenGL again.
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Originally posted by uid313 View Post
Not really. Just because the underlying hardware supports Vulkan or OpenGL it does not mean that Apple have to expose it.
Apple could keep on using PowerVR without ever mentioning Vulkan or OpenGL again.
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Originally posted by uid313 View PostNot really. Just because the underlying hardware supports Vulkan or OpenGL it does not mean that Apple have to expose it.
Apple could keep on using PowerVR without ever mentioning Vulkan or OpenGL again.
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Originally posted by bug77 View Post
This just hit me, but if they plan on using just one API, building silicon that doesn't support other APIs should reduce the costs a lot. And it won't hurt the power consumption either.
So I think probably all silicon that supports DiretX 12 can probably have a Vulkan device driver written for it.
So if a silicon only supports Metal, then probably Vulkan and DirectX still could be supported. But I don't really know.
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Originally posted by uid313 View Post
I might be wrong here, but I think maybe if the underlying silicon support the functionality then it can be implemented using either API.
So I think probably all silicon that supports DiretX 12 can probably have a Vulkan device driver written for it.
So if a silicon only supports Metal, then probably Vulkan and DirectX still could be supported. But I don't really know.
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Clearly Imagination is making a statement that Apple has been poaching their talent and therefore should be put on notice that any internally developed graphics engine should have a healthy dose of skepticism with regards to IP.
On Apple's side, they are saying that "we have been paying you royalties for a product our engineers are providing you more IP on then we get in return" so they are going their own way. This is not unusual since they are poaching Imagination's talent.
Since Apple has been moving more and more to internal integration and shifting away from their reliance on external IP sources, this isn't surprising.
But Apple will have serious uphill battle in graphics IP. Intel ran into the same issues trying to develop their own technology and was forced to cross license.
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