Originally posted by RealNC
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Valve Reports Steam Linux Usage Fell Further In March
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I personally am upset with Steam. It refused to even run on my system for the past months. I still relies on 32bit libs, and even brings some bundled. Apparently it helps if you start deleting some of the bundled libs and force Steam to use the system's libs (e.g. Gentoo x86 multiABI), but that might fail, too. I mean, they really should get their stuff working as independently as possible.
Besides, some games need to get their Linux specific bugs fixed. And some of those bugs are not really the fault of Linux. Or does anybody think it is sane that a small indie game keeps 100'000 files open at the same time? (though that game also crashes on Windows...)Stop TCPA, stupid software patents and corrupt politicians!
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I only noticed extreme input lag with fglrx and my HD 5670 and L4D2, some say it was fixed later but they used newer/faster cards. In general you should disable vsync if that happens, if the refresh rate is still above 60 then possible tearing is more or less invisible. DiRT Showdown with vsync and a slow card/too high settings feels laggy as soon as the fps changes from one step to the next like 20/30/40/45/60. But in general you can often find a working setting, most likely lower than your Windows setting however. There are only very few games that run at max speed with OpenGL.
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I gave up on Steam on Linux, since Valve is very clear thet they don't care if it works on GNU/Linux, they only care about SteamOS. Instead of using your system's installed libraries, it downloads the "Steam Runtime", hundreds of megabytes of outdated libraries based on Ubuntu 12.04. That's just bizarre, and causes multitude of issues on up-to-date systems.
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Originally posted by theriddick View PostYeah one of the big issues with OGL and Linux is Vsync behavior and also the lack of freesync/gsync(or did nvidia add that?). With my testing I found VSYNC had a catastrophic effect on game FPS and smoothness.
Been using gsync for 4-5 months under Arch Linux with nvidia gtx 970, it's working real nice, the few issues there have been, have mostly been fixed with driver updates.
Originally posted by RealNC View PostWhy I don't game in Linux:Originally posted by RealNC View Post- Input lag.
Moving my cursor on the screen or looking around in an FPS game feels like I'm on a boat.
- It messes up my desktop.
Alt+tabbing from/to the game/desktop with the game running in a different resolution fucks up my desktop icons.
- No tweaking available.
I cannot configure stuff like DSR, prerendered frames, triple buffering, etc, in the Linux nvidia panel.
- There's no nvidia inspector equivalent.
- No shader injection tools (SweetFX, etc.)
- Missing graphics features in the Linux versions of many games.
For the mouse lag, you could try this, if you happen to have a good gaming mouse, which has enough dpi to drive without acceleration.
Create a file /etc/X11/xorg.conf.d/90-mouse.conf with contents:
Section "InputClass"
Identifier "mouse"
MatchIsPointer "on"
Option "AccelerationProfile" "-1"
Option "AccelerationScheme" "none"
EndSection
Works wonders for my Roccat Savu, driving 1440p screen @ 4k dpi
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Originally posted by RealNC View PostWhy I don't game in Linux:- Input lag.
Moving my cursor on the screen or looking around in an FPS game feels like I'm on a boat. - It messes up my desktop.
Alt+tabbing from/to the game/desktop with the game running in a different resolution fucks up my desktop icons. - No tweaking available.
I cannot configure stuff like DSR, prerendered frames, triple buffering, etc, in the Linux nvidia panel. - There's no nvidia inspector equivalent.
- No shader injection tools (SweetFX, etc.)
- Missing graphics features in the Linux versions of many games.
In my machine (amd fx8350, 16gb ram, nvidia gtx760 2gb) runs good without recording gameplays.
Alt+tabbing, I mostly don't do, but I'm curious about how many games in my library tend to mess or crash, I'll try later
IMHO because gsync and freesync, triple buffer will be obsolete in the next years. DSR/VSR give us more crispy graphics but need some market stabilization, if(probably will) 4k monitors become mainstream, more robust gpus will be needed and this function will be obsolete too (pixel density and human eye perception correlation).
Well, SweetFX turns graphics very nice looking, but in my mind came a question, with some adjustments on directly monitor can we achieve the same effects?
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- Input lag.
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The main problem is still the lack of well-known games. People may put up with the lack of user friendliness, if their favorites ran and ran well. But no. What was the last time your library got a new steamplay title? Or did any of the recent popular games got a linux port? Neither I guess.
Also the steam machines and steam controller getting bad reviews doesn't help either. People wanting a console experience would still buy regular consoles.
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Originally posted by debianxfce View Post
1. Sure I have been a Commodore PET user in 70s
2. I am high educated software engineer, msc.
3. who does not.
4 you have a problem to undestand stability issues. What might work with you does not work with 1000 000 other people. You are not a pro sw developer, clearly.
5. look at the mirror
6. look at the mirror today
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