I am not entirely surprised. I'd expect Linux patterns to trace the collegiate school year, with Linux-using STEM college students and teachers avoiding gaming to wrap up year-end tasks. (One would also expect a peak in summer under this theory, but this would be suppressed in percentile statistics due to the simultaneous influx of other educational demographics in which Windows gaming is more popular.)
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Valve Reports Steam Linux Usage Fell Further In March
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Originally posted by wodencafe View PostThe numbers don't include Linux users running Steam on Wine, who would be much more likely to run Linux Steam if there was better Linux game compatibility.
You could see them as a potential Linux market, but if they're already happily using the windows build, there is no real incentive to develop Linux games for them..
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Getting a survey in Linux is rare. Last one I got was over 6 months ago.
Valve needs to track the usage when Steam or a game starts and not via some silly opt-in survey. It is hurting Linux adoption and could discourage developers and publishers.
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Originally posted by debianxfce View Post
My machine is fine when pulseaudio is compeletly removed.
http://www.techrepublic.com/blog/lin...-needs-repair/
Do not repair pulseuadio, kill the project. They have had almost 10 years time to fix the shit.Last edited by SpyroRyder; 02 April 2016, 01:31 AM.
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Originally posted by SpyroRyder View Post
No, when your machine has problems and most others don't then that is generally a problem with your setup. And when I say most others I mean most. Pulse is in every major distro and it stopped fucking up for most people a very long time ago. You need to check what might be engaging Pulse to the point that it takes up 10% CPU before just blaming pulse because other programs are the root of 99.9% of pulse problems.
Over years SO MANY times my friends IRL who tried Linux had problems with Pulseaudio. Talking about adoption of Linux, Pulseaudio doesn't help. And worst thing most popular distros install this plague by default. Uninstalling pulseaudio immediately solved ALL of sound problems.
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I did not buy Payday 2 but with i7-3770S and Nvidia GTX 650 Ti i had no performance issues while testing with autodetected settings @ 1920x1200, vsync off. I see no problem with Pulseaudio, since Steam is out all Kanotix ISO images use it by default and for most cases it just works. AMD CPUs could be a bit slow for Linux games if there is a hidden shader conversation done on the fly on one thread but Pulseaudio?!
I only got a sound issue with Killing Floor lately because of the shipped "openal.so". Some games do that stupid thing - they link against the wrong lib name and ship outdated versions. The fix is more or less always likeCode:[COLOR=#AB383B]ln -fs /usr/lib/i386-linux-gnu/libopenal.so.1 ~/.steam/root/steamapps/common/KillingFloor/System/openal.so[/COLOR]
Last edited by Kano; 02 April 2016, 02:12 AM.
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