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Are Open-Source Games & Community Game Engines Fading Away?

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  • Originally posted by Irritant View Post
    Michael, you seem to have forgotten(I guess) about Alien Arena and the CRX engine. We have been working on many advances in the engine across the board, and all new game art.

    We aim to eventually release another game using the engine, and in the process are making it easier for people to edit and create content. One only needs:

    NetRadiant
    Blender
    Gimp

    How easy is that?

    Just a sampling of what we are doing can be seen here:

    http://red.planetarena.org/media.html
    Looks nice but only the engine is free, while the content is proprietary. At least according to Wikipedia.

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    • Originally posted by oibaf View Post

      Looks nice but only the engine is free, while the content is proprietary. At least according to Wikipedia.
      Quite correct. The article was discussing the open source game engines though. I only pointed to the Alien Arena media because that's the best example of how it's currently rendering(with new lighting and shadowing, terrains, vegetation, ragdoll physics, etc), and people tend to associate an open sourced engine many times with the primary game. Michael rarely seems to mention us these days, mostly citing Xonotic or Unvanquished. It's true we haven't had a release in a few years, but our media page is constantly updated, and the forums still get plenty of progress updates. It just seems he's had his favorites and doesn't really give some others much attention. Maybe it's the proprietary game art that keeps him away, I don't know really. I know it's not a popular stance on Linux based sites, but we are not going to change that.

      Eventually we will have the engine fully scriptable and release and SDK for people wishing to use it for other games(of course they can do that now, but it's a little harder to massage it to make it do exactly what you want without getting pretty dirty, in it's current state). The main point is, we have been working steadily on this game for years, and the engine is constantly advancing while others may have apparently been stagnating.

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      • Originally posted by oibaf View Post
        Widelands and Unknown Horizons are other interesting RTS games.

        And 0 A.D. has an OpenGL 4 branch: https://github.com/Yves-G/0ad/tree/OGL4
        Amazing how 0 A.D. has an OpenGL 4 branch.
        https://github.com/Yves-G/0ad/tree/OGL4
        The Linux drivers might catch up with the demands of the branch in 2016.

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