Hello
My name is Du?an and I author of OpenWolf (OWEngine - GitHub link) video game engine what is based on idTech3 technology.
I would like to have new anti-cheat module what I would like to link dynamically into my game engine.
For oblivious reasons I would like to keep that part of source closed, and because of that my questions have more legal character because my entire code is released under GPL v2/v3.
My question is this, am I allowed to keep that part (anti-cheat module) into closed source and to distribute it dynamically with rest of binary files?
Thanks
My name is Du?an and I author of OpenWolf (OWEngine - GitHub link) video game engine what is based on idTech3 technology.
I would like to have new anti-cheat module what I would like to link dynamically into my game engine.
For oblivious reasons I would like to keep that part of source closed, and because of that my questions have more legal character because my entire code is released under GPL v2/v3.
My question is this, am I allowed to keep that part (anti-cheat module) into closed source and to distribute it dynamically with rest of binary files?
Thanks
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