Originally posted by thorbsd
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Game Developer Who Ported To Linux: "I Don't Think It Was Worthwhile"
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Originally posted by thorbsd View PostPart of whether it was "worth it" to port the game to Linux comes from the value of the time they could have instead put towards another game they've been working on for Windows. If the developer could have put out a product for Windows that exceeded this theoretical $186,000 gained from the Linux port, then the port was in fact not worth the developers time.
Now on the other hand, if they value their company's reputation, and are creating a cult following that will support & love them to the bitter end - then yeah supporting Linux/SteamOS is absolutely the right choice.Last edited by ElectricPrism; 01 September 2015, 11:02 PM.
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Originally posted by thorbsd View PostPart of whether it was "worth it" to port the game to Linux comes from the value of the time they could have instead put towards another game they've been working on for Windows. If the developer could have put out a product for Windows that exceeded this theoretical $186,000 gained from the Linux port, then the port was in fact not worth the developers time.
To truely fortify their company they would be wise to build their playerbase and not only their bank accounts.
Last edited by ElectricPrism; 31 August 2015, 01:00 AM.
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Originally posted by Michael_S View PostI understand their frustration.
It seems to me that if Valve is serious about Steam as a target, Valve should be investing more of its own money in aiding these Linux ports of games. To be fair, it's possible Valve is already doing this and I'm not aware of it. But otherwise, we're dealing with the same chicken-and-egg problem that has plagued Linux gaming since the 1990s
Personally the biggest change I want to see is an improvement in the quality of work from devs. We have an expectation and a reputation now of lower quality than on windows. That must change.
Originally posted by johnc View PostAMD has pretty much crushed the chance of ever having serious Linux gaming.
And probably intentionally so, too.Last edited by humbug; 31 August 2015, 01:19 AM.
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Two things to take away:
1) We are 1.5%? Holy cow! That's amazing!
2) That's 'very small' and not worth the effort? Talk about arrogance
I was interested to check out this game. Now, I feel less enthusiastic. See how does it work?
As for Valve - they do all right things, pushing gaming ecosystem on Linux forward. Paying for ports wouldn't be so smart in long term imho.Last edited by Pecisk; 31 August 2015, 02:12 AM.
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Originally posted by Pecisk View PostI was interested to check out this game. Now, I feel less enthusiastic. See how does it work?
But to no avail if you like isometric RPGs, it is fine reallyLast edited by dungeon; 31 August 2015, 02:19 AM.
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Originally posted by emblemparade View PostAdding Linux support now is also an investment for the future. If Valve's push for Linux gaming gains steam (ha ha), then this developer's game will already be on the market and available for purchase. The revenue might come later, and "for free" considering that the porting work has already been done.
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Originally posted by ElectricPrism View PostLets examine this for 2 seconds.
According to SteamDB there are 486,281 owners of Pillars of Eternity. At $45 each that means they made roughly $21,882,645.00 in sales (21.8 Million Dollars).
If Linux Users are 0.85% of Steam Users and there are 125,000,000 Steam Users (February 2015) then that means there are 1,062,500 Steam Linux Users.
A = $21,882,645.00 Total Sales
B = Percent of Steam Users eg: 0.85%
C = Profits from Linux Sales
$21,882,645.00 * 0.0085 = $186,002.4825
I seriously doubt that it cost more than 186 thousand dollars to port to Linux especially since Mac shares so much in common with Linux.
Also, this doesn't include the SEO Page Rank building as a direct result from Linux Blogs & News sites posting backlinks to Pillars of Eternity Website, Kickstarter Campaign, and Steam Store Page.
I find their statement technically flawed and downright autistic.
http://www.vg247.com/2015/02/24/stea...ncurrent-peak/
http://store.steampowered.com/hwsurvey
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