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  • #21
    Originally posted by stiiixy View Post
    Can someone, or does there alredy exist, a nice easy to understand graph for us luddites of how the whole GFX scene fits togethor, from hardware's >> applications?

    Pretty please? Some of this stuff is getting confusing, such as vulkan being an almost bare-metal bunch of thingies, but still requires the full graphics stack anyway? It's just faster just because!
    No problem. I think that the Linux graphics stack is far from straightforward. I imagine that you could replace "OpenGL" in the diagram below with "Vulkan". But then I know almost nothing about Vulkan so someone more knowledgeable here might be able to (nicely) point out the differences.



    EDIT: Additionally, I found this explanation of the different peices here: http://blog.mecheye.net/2012/06/the-...raphics-stack/. Interesting reading if you have the time and patience.
    Last edited by ronybeck; 28 April 2015, 06:51 AM.

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    • #22
      If you search here for Vulkan you get for ex:
      http://www.phoronix.com/scan.php?pag...an-spirv&num=1

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      • #23
        Originally posted by stiiixy View Post
        Can someone, or does there alredy exist, a nice easy to understand graph for us luddites of how the whole GFX scene fits togethor, from hardware's >> applications?

        Pretty please? Some of this stuff is getting confusing, such as vulkan being an almost bare-metal bunch of thingies, but still requires the full graphics stack anyway? It's just faster just because!
        I think that also this will certainly help you understand: http://magcius.github.io/xplain/article/index.html

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