as far as Vulkan drivers go, there was interesting question in todays LunarG AMA
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OpenGL 4.0 Turns Five Years Old, Mesa Still Doesn't Fully Support It
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Originally posted by UraniumDeer View Post1. Vulkan drivers.
2. Mesa on top of Vulkan, all vendors, and community keeping mesa up to date.
3. Profi... err... Reduced driver development costs.Last edited by dungeon; 12 March 2015, 03:52 AM.
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Originally posted by Prescience500 View PostI'm wondering...if Vulkan eventually replaces OpenGL, then would that end the practice of game specific optimisations in graphics drivers?
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Originally posted by schmidtbag View PostBut intel doesn't even seem to be focusing on openCL anymore either, which their GPU is decent for.
Continuous activity, last commit three days ago.
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Originally posted by dungeon View PostWell as i see it, it is not if some company provide some features or not, it is about how well it was accepted and it is not... Thing is not only about OpenGL 4, but also about Direct3D 11.x both are epic fail
Just my two cents.
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Do you think Gallium will replace TGSI with SPIR-V? Is SPIR-V broad enough to support D3D as well as OpenGL - I'm guessing that would be a prerequisite to VMware using it due to their DX10/11 state tracker. If it did change I imagine it would save lots of conversions between the different IRs everyone seems to be using lately
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Originally posted by log0 View PostThe reason nobody used them is simple, PS3 and Xbox360 are DirectX 9.0c level hardware. It also didn't help that Microsoft has been looking to kill PC gaming since the original Xbox, even if they'll never admit it. It is only due to recent indy game wave, mostly initiated by mobile gaming I guess, that the big publishers turned their attention back to PC, as they saw that there is still money to make.
Just my two cents.Last edited by dungeon; 12 March 2015, 07:39 AM.
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Originally posted by dungeon View PostWell i said DX11 is failed API, reason that nearly no one will use it anymore is simple - it will be replaced by DX12 . But you seems to mean with that DX11 games will see large expansion again, i don't think so - it will be abandoned for new games. Particulary after Microsoft said that DX12 games will have significant performance boost on Xbox One - likely game devs used it right now and people just waiting holydays 2015.
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Originally posted by FireBurn View PostThat's not the point I'm making - VMware need the DX state tracker to do host acceleration in their VMs so they wouldn't switch unless that continued to work
Just psssttt about VMware and their closed source trackers, people will call for forking MesaLast edited by dungeon; 12 March 2015, 08:27 AM.
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