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Interstellar Marines On Linux With Catalyst: Bull S*#@

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  • #61
    Originally posted by dungeon View Post
    Windowed mode, tear free, composite, cpu-freq, etc. how about that .

    ? huh.

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    • #62
      Originally posted by dungeon View Post
      I think i found an answer

      woah creeper much

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      • #63
        Hey everyone, It's Calexil(The angry dude in the video)

        wow, this kinda blew up. I didn't expect Michael to even post my video.

        Here is some answers to your questions:

        Compositing? no, raw marco/x, no effects

        tear-free? yes but only enabled for display. off unless forced on by app in 3d settings

        am I a dungeon monster? maybe

        cpu-freq? It was on ondemand in the video and I have found it basically does very little when forcing it to performance mode with THIS game, but I can have a drastic effect on others

        windowed? yeah, thats the only way I can capture gameplay correctly with my avconv GUI, not sure why but fullscreen is black


        That picture is really old... I wish google would let it die already.

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        • #64
          Originally posted by xpris View Post
          Few days ago, I play few hours in Interstellar Marines on my Linux PC.
          I use Radeon HD 5850 with Catalyst 14.12 Omega and performance with fullscreen and max graphics options is fine for me
          hmm, It might be something with mint then. I honestly have no idea.

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          • #65
            Originally posted by Shoost View Post
            Unity has terrible performance on windows, too. I have never played a Unity game that ran for crap, and I can't even run Unty 4 games at all.
            There are slow Unity games and smooth ones. When you look at the Apitrace trace dump output from them, I think you can see which games' developers have more 3D development experience. :-)

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