Originally posted by Olosta
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Rumors Arise Over State Of Steam Machines & SteamOS
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Originally posted by somini View PostWhat's your graphics card and drivers?
The thing is, if you go on GitHub and browse through the reports you see that there is a widespread problem with games crashing / freezing with the same exact symptoms (FPS drops, audio loops, game is essentially frozen) across all of the Source titles. All of them. It's a complete disaster.
And every single bug report of this nature is being ignored, with no workaround.
It's ridiculous.
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Originally posted by johnc View PostAm I the only one that finds L4D2 to be an unmitigated trainwreck on Linux? The thing crashes like every three minutes and they refuse to acknowledge bug reports.
What's going to happen when somebody buys a Steam Machinesand the games crash 20 times an hour and there's no way to get a refund or get any kind of customer support?
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Am I the only one that finds L4D2 to be an unmitigated trainwreck on Linux? The thing crashes like every three minutes and they refuse to acknowledge bug reports.
What's going to happen when somebody buys a Steam Machinesand the games crash 20 times an hour and there's no way to get a refund or get any kind of customer support?
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Originally posted by A Laggy Grunt View PostEnd result: we'll end up with many system builds which could be called Steam machines-console crowd is now confused. Probably what Steam will have to do about that is make a Steam Experience Rating system, kind of like the Windows Experience Rating system so the console crowd can figure out "Hmm, this one's faster."
Why is that no problem, becuase steam saves all data savegames/ games itself in the cloud, so if you get a different one type in your account data, all is there again. Most people have flatrates amd maybe for the poor few souls that have crappy internet they make some easy way to transfer it from the old maschiene.
Point is, its much much easier to change a Steammaschine, that when you would want to change a pc. because you dont have to reinstall a OS, you dont need to track every single game seperatly down to its save games file data and where you find its download... A new windows pc cost you easily one day to get it back to where the old were with windows, if not more than this.
One of the big advantages of steamos vs normal windows pcs is that it has no totaly kaputt install-system, linux has its apt/yums/dnf whatever steamos has its staem-installer, and windows has a browser to download some random trojan setup-exes... thats the one reason besides the kontroller and general living room compatibility why today consoles are so much liked by gamers, and a steammaschine is even better than that.
Because you dont have to start over again all few years and buy your old games again because it dont supports the old games and even if you do so you cant most likely not access your old savegames...
Steam = Cloudified Consoles.
And another thing, you dont need all 2 days competly new controllers, you can use the ones you have for every steammaschine, I think you get more years per controller with it.
And another thing, you dont have to think, do I want to play oblivion in my living room OR on my gaming rick with mouse, or do I buy it twice, yes some people just uses long hdmi cables but thats not possible for everybody, depends on the house, and has also disadvantages.... like limiting your pc to have not connected so much monitors or buying switches... or you cant use most likely the pc while your girl-friend plays with it...Last edited by blackiwid; 11 January 2015, 03:12 PM.
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The Kinect doesn't work in many games, but in some it's the only way to be awesome.
I have this one idea of a shaman game, where you cast spells based on skill, not grinding - hand movements. Only possible on a Kinect. The kinect copies for desktop machines, like the Intel one mentioned here don't have any market penetration.
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Originally posted by A Laggy Grunt View PostThe way they've done Steam Machines means they've already taken the console crowd out of their comfort zone. With consoles, you've got a very few options, none of which are related to the consoles' fundamental core capabilities. They're all running 8-core AMD APUs and will benefit greatly from Mantle. The big difference between versions will be either drive space, or those shiny expensive limited-edition cases like Microsoft likes to do with Halo releases.
With Steam Machines, we've got this huge spread of PC hardware with widely varying capabilities different companies are coming up with. Intel integrated graphics? Some have only this. i3? i5? i7? Take your pick. Piledriver? Probably some of those too. 750Ti? SLI'd Titan Black Edition? Yep. 2x R9 295s? Probably a few will have those. What they look like will vary just as widely, and writing for them will be basically like writing for the desktop PC crowd, because, aside from the controller and OS, that's essentially what they are. Except, unless there's an implementation of DirectX (i.e. GalliumNine/WineD3D), game devs will be stuck with OpenGL with the quirks which comes when the vendors write their own implementations (and the open-source ones!), or maybe Mantle if Steam wants to go the AMD CPU+GPU or APU route.
End result: we'll end up with many system builds which could be called Steam machines-console crowd is now confused. Probably what Steam will have to do about that is make a Steam Experience Rating system, kind of like the Windows Experience Rating system so the console crowd can figure out "Hmm, this one's faster."
Then again, I could be completely off base.
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The way they've done Steam Machines means they've already taken the console crowd out of their comfort zone. With consoles, you've got a very few options, none of which are related to the consoles' fundamental core capabilities. They're all running 8-core AMD APUs and will benefit greatly from Mantle. The big difference between versions will be either drive space, or those shiny expensive limited-edition cases like Microsoft likes to do with Halo releases.
With Steam Machines, we've got this huge spread of PC hardware with widely varying capabilities different companies are coming up with. Intel integrated graphics? Some have only this. i3? i5? i7? Take your pick. Piledriver? Probably some of those too. 750Ti? SLI'd Titan Black Edition? Yep. 2x R9 295s? Probably a few will have those. What they look like will vary just as widely, and writing for them will be basically like writing for the desktop PC crowd, because, aside from the controller and OS, that's essentially what they are. Except, unless there's an implementation of DirectX (i.e. GalliumNine/WineD3D), game devs will be stuck with OpenGL with the quirks which comes when the vendors write their own implementations (and the open-source ones!), or maybe Mantle if Steam wants to go the AMD CPU+GPU or APU route.
End result: we'll end up with many system builds which could be called Steam machines-console crowd is now confused. Probably what Steam will have to do about that is make a Steam Experience Rating system, kind of like the Windows Experience Rating system so the console crowd can figure out "Hmm, this one's faster."
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my commentt
Originally posted by Jedibeeftrix View Postis reminded of this, and the sometime angry response to the question therein:
http://www.phoronix.com/forums/showt...-BigPicture-DE
and it is time to be happy. I have read this post and
if I could I desire to suggest you few interesting things or suggestions.
Perhaps you could write next articles referring to this article.
I want to read even more things about it!
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