Drivers coming along
Like others have said; it looks as though OpenGL 4.2 support (Mesa 11.0) will happen early in 2015, at least for the Intel driver. The other Mesa drivers, on capable hardware, will likely have support by the middle of 2015. Hopefully Mesa OpenGL 4.5 support can be achieved by the end of 2015 or early 2016. OpenGL 4.2 support will still be superior to the support offered by Mac OS X which uses OpenGL 4.1.
AMD is releasing AMDGPU to replace the most important parts of the Catalyst driver for Linux and presumably that work can be ported over to BSD and other *nix OS. People will then have the choice to run a Mesa stack on top or the remaining proprietary parts of the Catalyst stack. This work will be very helpful in the long-run for AMD support on open operating systems, but it seems like work is slightly slowed down a little on their current release cards while they work on their new driver and its attendant infrastructure. Open drivers on Linux (and presumably other *nix OS) is AMD's future. In the long run, more and more of the Catalyst driver will probably be made open at least on *nix.
nVidia has great support for Linux/BSD/etc, even if their driver is proprietary. It's hard to argue with the practical reality that it works, especially on Enterprise distributions. Hopefully nVidia will lend more support to Nouveau and open source in the future. However, it's hard to argue with a working product; even if the way it works is less than ideal.
It seems to me that the main focus for open drivers right now is making sure that all of the features the cards can support actually work. Performance optimization will happen over time and will likely become the focus for future work, especially as Valve moves forward with its SteamOS efforts.
I think it's fine that Valve is taking its time with SteamOS. It is better to get things right, than rush a product out that seems to be largely a matter of hedging their bets. The situation of gaming on Linux is better than it has ever been and it looks as though the situation will only improve in the coming years.
I think their initial effort is to get Steam running on anything it can and then in a few years once all the bugs and kinks are worked; they will release a subsidized game console. The ability to buy once and then run the same game on your console, Windows PC, Mac, or Linux PC will present a strong alternative to the existing paradigm.
Like others have said; it looks as though OpenGL 4.2 support (Mesa 11.0) will happen early in 2015, at least for the Intel driver. The other Mesa drivers, on capable hardware, will likely have support by the middle of 2015. Hopefully Mesa OpenGL 4.5 support can be achieved by the end of 2015 or early 2016. OpenGL 4.2 support will still be superior to the support offered by Mac OS X which uses OpenGL 4.1.
AMD is releasing AMDGPU to replace the most important parts of the Catalyst driver for Linux and presumably that work can be ported over to BSD and other *nix OS. People will then have the choice to run a Mesa stack on top or the remaining proprietary parts of the Catalyst stack. This work will be very helpful in the long-run for AMD support on open operating systems, but it seems like work is slightly slowed down a little on their current release cards while they work on their new driver and its attendant infrastructure. Open drivers on Linux (and presumably other *nix OS) is AMD's future. In the long run, more and more of the Catalyst driver will probably be made open at least on *nix.
nVidia has great support for Linux/BSD/etc, even if their driver is proprietary. It's hard to argue with the practical reality that it works, especially on Enterprise distributions. Hopefully nVidia will lend more support to Nouveau and open source in the future. However, it's hard to argue with a working product; even if the way it works is less than ideal.
It seems to me that the main focus for open drivers right now is making sure that all of the features the cards can support actually work. Performance optimization will happen over time and will likely become the focus for future work, especially as Valve moves forward with its SteamOS efforts.
I think it's fine that Valve is taking its time with SteamOS. It is better to get things right, than rush a product out that seems to be largely a matter of hedging their bets. The situation of gaming on Linux is better than it has ever been and it looks as though the situation will only improve in the coming years.
I think their initial effort is to get Steam running on anything it can and then in a few years once all the bugs and kinks are worked; they will release a subsidized game console. The ability to buy once and then run the same game on your console, Windows PC, Mac, or Linux PC will present a strong alternative to the existing paradigm.
Comment