Originally posted by LLStarks
View Post
D3D -> Yes / No
Metal -> I just don't know
Mantle -> No, No (perhaps in the future)
Opengl -> Yes / Yes
Any game that wants a new api like performance could try with Opengl 4.5, direct state access should give similar overhead improvements, there's some slides from the gdc that are pretty amazing.
Khronos need to hurry up now that there's more interest on d3d alternatives or we'll end with all the AAA games being dx only again.
Leave a comment: