Originally posted by Dukenukemx
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Then, just make Mantle working on all hardware and rebrand it as OpenGL Next. Everyone is happy. OpenGL Next, in next year.
Edit:
I disagree about GPU support (hardware side). OpenGL Next will be copatibie with current generation of GPUs. Kepler, Maxwell, GCN 2.0. These are still high end architecture, which existing APIs still doesn't support to full extent.
First iteration of OpenGL Next will probably focus, on catching up to existing hardware.
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