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Ubuntu To Get Its Own Package Format, App Installer

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  • jayrulez
    replied
    Originally posted by energyman View Post
    hdd might be cheap. Your empty bank account thanks to Canoniocals idiocy is not.

    People who haven't learnt from history repeat its errors. And Canonical is just on its way for an epic fuck up.

    Why? To become the one and only distri. The 'canonical' solution.

    What a bunch of insufferable jerks.
    Would you like cheese with your whine?

    Leave a comment:


  • energyman
    replied
    Originally posted by Ericg View Post
    And in 1990 i'd agree...but this is 2013, storage is cheap. I can (and did) go out and get a 1TB external USB3.0 HDD for $75, so who cares? They're all being kept in their own app's folder so its not even like theyre all flooding /usr/lib
    hdd might be cheap. Your empty bank account thanks to Canoniocals idiocy is not.

    People who haven't learnt from history repeat its errors. And Canonical is just on its way for an epic fuck up.

    Why? To become the one and only distri. The 'canonical' solution.

    What a bunch of insufferable jerks.

    Leave a comment:


  • energyman
    replied
    Originally posted by Ericg View Post
    The description says no inter-app dependencies with everything the app needs contained to the folder, that would imply every app will be statically linked to all the libraries it needs, and will ship with them in their folder.
    beep. Wrong. That only means that they put all the libs needed into it. Nothing about the linking.

    Welcome to dll hell. It sucks on windows, so Canonical has to copy it.

    Leave a comment:


  • LightBit
    replied
    Originally posted by kaprikawn View Post
    Static libraries suck.
    This are not static libraries (*.a), just shared libraries (*.so) are bundled in package.
    And static linking make sense, if library is small. I think /bin and /sbin should be statically linked.

    Leave a comment:


  • Nille
    replied
    Originally posted by kaprikawn View Post
    It looks to me like a very intelligently written post, by someone who works in Valve. I'm no expert, but I believe it to be the truth. And the fact that every time I install a game on Steam with one of these dependencies invokes an install lends weight to the argument.
    Look in the DX Packages and you see that Valve lie.

    Leave a comment:


  • kaprikawn
    replied
    Originally posted by Nille View Post
    Thats not the truth. The DX Packages has the most older packages included.
    It looks to me like a very intelligently written post, by someone who works in Valve. I'm no expert, but I believe it to be the truth. And the fact that every time I install a game on Steam with one of these dependencies invokes an install lends weight to the argument.

    Leave a comment:


  • Nille
    replied
    Thats not the truth. The DX Packages has the most older packages included.

    Leave a comment:


  • ShadowBane
    replied
    Originally posted by Akka View Post
    Do you mean a well written python app like every thing with a semblance of calculation heaviness is done in another language or you do everything in python. Now I'm a pretty shitty python programmer but how do you as example calculate a mandelbrot in python with decent performance. My experince is python is dogslow,some other high level language like most decent jvm and net language is pretty good, sbl, c++ etc is good but not python.
    Besides that I'm not completely convinced it's that big difference between programming python and modern c++ anymore. The big pain in the as with c++ is the compilation time
    Run it with pypy or cython. If you are feeling really ambitious add in ctypes and get very good speed at the expense of having statically typed variables. (only using an interpreter that supports them though)

    Leave a comment:


  • Cyber Killer
    replied
    <facepalm> just leave it to ms to screw even the easiest things up ;-)

    Leave a comment:


  • kaprikawn
    replied
    Originally posted by Cyber Killer View Post
    Those runtimes are actually dynamic - .net, msvc, xna and directx are examples of the few widely used dynamic libs on windows. Why Steam for windows installs them with every game is beyond me (maybe for some kind of additional sandboxing?).
    See:

    Leave a comment:

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