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Adobe To Use TransGaming's SwiftShader; Remember Cedega?

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  • Yfrwlf
    replied
    So Adobe controls or at least leads PDF and SWF format changes/enhancements. Each new format they make is immediately adopted by their own software, and thus all those who use their software. The art they make with those new formats can then only be viewable by those with programs able to render them. The 3rd party open source programs perpetually lag behind the quickly implemented new Adobe software. This endless treadmill will thus always push users to using Adobe's software, and only Adobe's software, much like .NET vs. Mono, and Silverlight vs. Moonlight. Sure, they claim open standards, but they are the ones behind the wheel.

    So, how do you deal with standards advancement situations gracefully so that you get real standards? First off, removing control from a software company with an interest in getting users on its own platform is step number one, if they are going to make changes just to break functionality to cause dependence on their own software. Secondly, you have the "main" implementation be open source, so that all software can adopt the new engine/codec/libraries. Nether of those things Adobe wants to do, because Adobe is interested in getting users onto their own software and nothing more.

    Until that changes, where are the open source equivalent SVG animation formats? Do any exist at all? Several formats support animations, and several support SVG, but I have yet to find one that supports both and thus could be a true open Flash replacement.

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  • Kazade
    replied
    You know, I wish you'd stop shoving in that D3D State Tracker into every possible article. Unless Wine adopts it (unlikely in the near future) it's really not worth talking about.

    You even mentioned it in the ReactOS release article where it has barely any relevance, as ReactOS aren't planning on implementing Gallium3D for a long time, if at all.

    Leave a comment:


  • phoronix
    started a topic Adobe To Use TransGaming's SwiftShader; Remember Cedega?

    Adobe To Use TransGaming's SwiftShader; Remember Cedega?

    Phoronix: Adobe To Use TransGaming's SwiftShader; Remember Cedega?

    TransGaming, the company behind the Cedega program for running Windows games on Linux (as an alternative to using Wine or CodeWeaver's CrossOver Games) and Cider as the Mac equivalent, has just announced that Adobe is now licensing its SwiftShader Technology for the Adobe Flash Player and Adobe AIR...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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