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  • spicfoo
    replied
    Originally posted by dimko View Post

    Assuming they use OpenGL in the first place... Which its probably mantle.
    Did you want to say Metal? Regardless of the API they have options to translate that to whatever else they want and they don't have to rewrite it. Games do this all the time.

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  • c117152
    replied
    Originally posted by paulocoghi View Post
    Only MacOS for now, but it seems promising. Curiously, the dev team didn't add Lapce editor (https://lapce.dev/) to the performance comparison. Let's wait for the Linux version and, then, do a proper comparison.
    Lapce runs on MacOS and targets Vulkan, Metal, D3D12, and OpenGL natively through wgpu so there's nothing unfair or improper in comparing them now.

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  • ddriver
    replied
    What's the big deal? Isn't GPU accelerated text pretty much the norm nowadays?

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  • reba
    replied
    Originally posted by paulocoghi View Post
    Lapce editor (https://lapce.dev/)
    Curiosity drove me to try it out and... that editor looks extremely alien on my desktop; fonts, scrolling wheel, menu dialogs, nearly everything.
    I suppose this is because of not-yet-nice Rust UI crates but, meh, it's unusable, sadly. Back to Intellij.

    Leave a comment:


  • dimko
    replied
    Originally posted by spicfoo View Post

    If they use Zink, it's not a big lift. They don't have to rewrite anything.
    Assuming they use OpenGL in the first place... Which its probably mantle.

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  • SpyroRyder
    replied
    Just what we need more of on Linux, more Text/code Editors 😂

    But quite seriously we do have a number of really good native text editors so i am not really sure what this will do for us on Linux. Particularly as more stuff has gotten GPU accelerated in the last few years so its not like thats entirely a new thing

    Leave a comment:


  • spicfoo
    replied
    Originally posted by dimko View Post
    Hence, not any time soon.
    Since you need to implement MoltenVK AND code for Vulkan.
    And I doubt they will implement MoltenVK on Mac because they have already native implementation of Graphical API.
    May be they will, since Vulkan also works on Doze...
    If they use Zink, it's not a big lift. They don't have to rewrite anything.

    Leave a comment:


  • dimko
    replied
    Originally posted by spicfoo View Post

    Both remains options. You just need to use something like MoltenVK
    Hence, not any time soon.
    Since you need to implement MoltenVK AND code for Vulkan.
    And I doubt they will implement MoltenVK on Mac because they have already native implementation of Graphical API.
    May be they will, since Vulkan also works on Doze...

    Leave a comment:


  • spicfoo
    replied
    Originally posted by dimko View Post
    Right, and what API they use there on Mac?
    OpenGL? i think its being discontinued.
    Vulkan is not an option as it is not native to Mac.
    Both remains options. You just need to use something like MoltenVK

    Leave a comment:


  • dimko
    replied
    Originally posted by fitzie View Post

    it is gpu accelerated, they've actually put a lot of effort into that aspect.
    Right, and what API they use there on Mac?
    OpenGL? i think its being discontinued.
    Vulkan is not an option as it is not native to Mac.


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