Originally posted by Michael_S
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Think of it this way, if you design a game for PS5 today you know that every single person playing your game has an SSD that is capable of 6-10 gigabytes a second so you can design your game around that (i.e. such a game would literally not need any loading screens, it can be completely seamless because it can load in textures from the SSD so quickly). Likewise you would not need filler portions in the level when you are going into a new area (i.e. standing in an elevator) because these filler portions was actually masking a game having to load in textures for the next level behind the scenes and the reason this was done is because people were using standard hard drives.
If you targeted PC, now you have to suddenly deal with a huge proportion of the population who either isn't running a SSD or a real slow one. This means that you have to design your game around the lowest common denominator which effects the design of the game.
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