Originally posted by OneTimeShot
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Originally posted by starshipeleven View PostI don't see why it should use an opensource driver, AMD can provide and support a closed source one just for them like it did for other consoles, and Vulkan is supported in proprietary drivers too.
I'm not awake enough to find it.
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Originally posted by starshipeleven View PostI don't see why it should use an opensource driver, AMD can provide and support a closed source one just for them like it did for other consoles, and Vulkan is supported in proprietary drivers too.
? Why would they create another Vulkan driver just for the PS5? Does AMD even have a driver for modern chips other than the one that they contributed to Linux and RocM (which is also mostly shared with Windows and Mac)?
It's already been shown that the PS4 GPU can work with (almost) stock Linux and Mesa...
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I guess even graphics APIs need to be "gaming" these days.
Why haven't they done the right thing and let Khronos group take over this stuff, while maintaining legacy DirectX for compatibility with old software (or even better, using parts of Wine as a compatibility layer)?
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Originally posted by OneTimeShot View Post"PS 5 allowing to use Vulkan"
The Nintendo Switch already uses Vulkan (albeit an early version of it). The PS5 is likely to be based on FreeBSD as was the PS4. The odds are extremely high that the driver is going to be based on the AMD Open Source drivers, with a few tweaks.
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Originally posted by OneTimeShot View Post
? Why would they create another Vulkan driver just for the PS5? Does AMD even have a driver for modern chips other than the one that they contributed to Linux and RocM (which is also mostly shared with Windows and Mac)?
It's already been shown that the PS4 GPU can work with (almost) stock Linux and Mesa...
Wow, how could this be?
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Originally posted by TemplarGR View Post
I am utterly shocked. So let me get this straight: You are claiming that a x86 microprocessor together with GCN gpu can almost work with a modern Linux kernel and Mesa?
Wow, how could this be?
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Originally posted by OneTimeShot View Post? Why would they create another Vulkan driver just for the PS5?
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Originally posted by DoMiNeLa10 View PostI guess even graphics APIs need to be "gaming" these days.
Why haven't they done the right thing and let Khronos group take over this stuff, while maintaining legacy DirectX for compatibility with old software (or even better, using parts of Wine as a compatibility layer)?
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