Originally posted by OneTimeShot
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Microsoft Announces "DirectX 12 Ultimate"
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Originally posted by starshipeleven View PostBoth DirectX12 and Vulkan were "gaming" since their inception. In the sense of "developed with gaming industry as the main and only target".
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Originally posted by starshipeleven View PostThey will be based on AMD's existing blob drivers, more similar to Windows than to Linux blobs.
We'll see... I'm guessing it'll be mostly the Linux kernel driver, and their RoCM driver (which is OpenSource, but not the one in Mesa).
I don't even see why people are arguing this - we "don't know" at the moment, I'm just picking the most likely scenario based on the publicly available information.
You must at least agree that the Windows driver shares a lot of code with the Linux driver, and of the remaining bits, the Linux one is a better fit for BSD (heck it's being integrated into Dragonfly BSD at the moment)... Do you really think that AMD is putting so much effort into the Linux stack to support the 1% Linux community.... or is it just possible that it'll be used as the basis of PlayStation drivers?
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Originally posted by OneTimeShot View PostDo you really think that AMD is putting so much effort into the Linux stack to support the 1% Linux community.... or is it just possible that it'll be used as the basis of PlayStation drivers?
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That’s really trollland here. DX12 ultimate is DX12_2 without marketing. Even if I am a pro Vulkan by far, it’s at least nice they upgrade their api feature set. Dx wont die because it’s also their Xbox api and it’s good to keep the competition with Vulkan. I prefer they don’t release it on Linux and keep it closed source because I don’t want to see Dx become a lazy linux proprietary standard.
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