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Microsoft Aiming For A Linux Development Workflow Around WSL + VS Code Remote
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Vscode remote is far from limited to WSL. I use it to do development on my powerful server instead of my laptop. It is amazing! My laptop is much faster as it doesn't have to spend resources on build tools, test runners, etc. and also development is much faster as the server can compile faster, and can cache more without RAM limitations. Everyone running a laptop should absolutely try it!
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Wine just implements the old Win32 API which is becoming obsolete anyway. Now Microsoft are more about .NET Core and UWP.
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Sounds very much like Embrace, Extend and Extinguish.... Only one E to go!
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@all: A little off topic ... but what would you recommend for remote developing/debugging in C/C++?
E.g. developing a program for a Raspberry Pi running Raspbian.
What tools/IDEs do you use? How is your workflow?
Do you prefer to cross-compile on the host, or to compile on the target?
I once tried Eclipse RSE, but somehow I could not get it working and then I gave up.
Any time I try to do some embedded development, I end up with manually cross-compiling on the command line, manually copying around files via SSH, and manually executing/debugging them on the target. This only works because my programs are in the area of "Turn on a few GPIOs", but my approach would not scale to anything reasonably complex, e.g. developing a library.
Any hints, tips, or links to tutorials are welcome
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Originally posted by DoMiNeLa10 View PostI think Microsoft would be better off if they embraced Wine instead. It feels like their operating system is becoming irrelevant for everything than getting the most performance out of video games. Only old developers will be willing to put up with Windows out of habit, and maybe because they like to use Visual Studio for whatever reason.
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