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Valve Hires X11 Veteran Keith Packard To Work On The Linux Display Stack

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  • #11
    I'm glad to see Keith out of HP and back to working on something useful. He was too good of a person to waste there.

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    • #12
      Valve is really smart improving Linux performance for games.
      There are and will be many more people looking for an alternative for their Windows 8 Metro crap and Windows 10 spyware crap when they get tired of things shoved down their throat by Microsoft.
      It's really nice to see that Linux will be a viable alternative for me too when I will be finally leaving Windows 7.
      Good job Valve!
      And thank you very much!

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      • #13
        Nice catch, Valve.

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        • #14
          Good stuff. Valve is awesome.

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          • #15
            Valve the innovating company, that benefits everyone

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            • #16
              Originally posted by phoronix View Post
              Phoronix: Valve Hires X11 Veteran Keith Packard To Work On The Linux Display Stack

              Valve's latest high-profile hire is adding Keith Packard to their roster of Linux graphics driver developers...

              http://www.phoronix.com/scan.php?pag...-Keith-Packard
              So I'm guessing that The Machine went the way of Taligent, Copland and Pink.

              (For anyone under 30: that's not the name of a law firm.)

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              • #17
                Good news, though Keith is switching jobs faster than me changing my underwear.

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                • #18
                  Originally posted by phoronix View Post
                  It's interesting to hear that they are still hiring additional open-source graphics driver developers as well. Interesting that they are interested in shader compiler performance when the ...
                  That's interesting (and cool)!

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                  • #19
                    Ah, good luck at Valve Keith.

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                    • #20
                      Originally posted by geearf View Post
                      Well yes, shader cache is only a workaround (a nice one but still).
                      The shader cache isn't "only a workaround". If you want fast loading times there is no way around shader cache. Also Valve wants to ship pre-compiled shaders in the future (tarceri mentioned it the other day on #radeon). So the shader cache is here to stay and that's good!

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