Originally posted by flubba86
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Libinput 1.4 Marks The Project Being "Done" For Its Original Goals
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Originally posted by corossig View Post
I am also bored to not seeing a good solution for gamepad, so I started to develop a library for handling gamepad. I have in mind two goals, provide a proper interface for handling gamepad and provide some wrappers to make older games using it with different techniques (ptrace /dev/input, wine dinput, wine xinput ...). The library is far from being in usable state, there is a lot of work to do, any help is welcome. https://gitlab.com/corossig/LibGamepad
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Originally posted by lumks View Postlibinput still sucks as xorg server input. its simply impossible to play tomb raider (and some more games) with libinput because "minimal" mouse movements will be ignored ingame. so shooting sessions are no fun
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