Originally posted by kirillkh
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You seem to think you can write a driver for GPU hardware like you can write apps for a CPU, this isn't the case. Writing a GL app for a GPU is similiar to write an app for CPU, writing a driver for a GPU involves getting to the hardware, like in theory at least for the 3D driver you are in a sandbox, unfortunately the sandbox is made from cheese with lots of holes in it, so you can crash the GPU. Writing a KMS kernel driver involves reloading the base driver for the graphics subsystem, I'm not sure how you think that could work in some sort of isolated sandbox.
Dave.
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