Originally posted by Pfanne
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What Do You Want From Linux GPU Drivers In 2010?
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Good question, but easy one
FOSS drivers:- complete KMS & Gallium3D
binary blobs:- deprecation and reassigning freed resources to improve FOSS code
Now don't get me wrong, I'm not exactly a FOSS zealot, it's just that the whole "practical experience" thing confirmed all the objections anyone ever had against binary blobs beyond any doubt.
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Originally posted by castlefox View PostYou mean you want a native install in linux?
I would think that openGL3.x would be the first steps to better stupporting linux
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Originally posted by Zajec View Post[ATI]
1) Finish power management (avoid corruptions)
5) Start working on r600g
7) Publish (?) r8xx 2D support
8) 3D for r8xx
[Gallium]
1) Accelerate H264 decoding
(1,2,3,4,5,6,7,8,9,10 characters. Are you happy!? -.- )## VGA ##
AMD: X1950XTX, HD3870, HD5870
Intel: GMA45, HD3000 (Core i5 2500K)
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Originally posted by deanjo View PostI really don't think openGL 3.x support is what is holding back game developers on linux. Various levels of openGL have been supported through the years equal to their DX counterparts and that still didn't mean more games on linux. openGL is just one small part in the decision to port and develop in linux.
Better opengl3.x support would be great because a game developer wont make a 3.x game if there is no hardware out there for consumers to play the game on.
I would think having more game developers familiar with open gl would be better than dx only.
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