Originally posted by asriel
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Originally posted by asriel
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The thing that you're claiming is the biggest distinction between X11 and Wayland is something that they have in common.
The benchmarks that I cited don't even run any of their games via Wayland directly, they use XWayland. So even if you thought that Wayland was seeing a benefit in games because it uniquely allows games to access their own frame buffer, that wouldn't even be in a scenario that it would be able to take advantage of that because the games are using X11.
Originally posted by asriel
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Originally posted by asriel
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Originally posted by asriel
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Originally posted by asriel
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Originally posted by asriel
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What Wayland is getting is something that X11 never had: a way for the client to broadcast it's color space so the compositor can transform it into the screen's color space. This will not only allow colors to be displayed accurately, it will also allow HDR and SDR clients to be displayed on the same monitor without looking bad.
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