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Rust-Written Apple DRM Linux Kernel Driver Renders First Cube
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Originally posted by Dukenukemx View Post
If people made many claims then those people seem to be correct. The first M1 Mac was released in November 2020, which is nearly 2 years ago. Since then there's barely a functioning distro of Linux for them. 2 years into this and you celebrate a spinning cube. I guarantee you that once OpenGL 2.1 is "finished" you'll probably run Quake or Doom3 at horrible buggy frames per second. There's nothing wrong holding Apple accountable for not doing anything to help out. There's a lot of minor stuff Apple could do that would help move the project a lot faster.
Also, accelerated graphics are the one thing keeping many people from using these devices as their daily driver. Normal users don't give a crap about Quake or Doom. Not sure why you think everyone wants to game on these systems. Normal users just want to be able to use a desktop and watch videos without experiencing screen tearing (and high cpu usage from software-rendered graphics).
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Originally posted by akira128 View PostWhy shouldn't we celebrate a spinning cube?? I'm not sure that you grasp the amount of work, ingenuity, collaboration, and talent that went into that. The more devices that are supported by Linux == larger Linux user base. Unfortunately, not every company is going to give you what you ask for. Linux would be dead right now (hell if it wouldn't have even started) if we mandated that every vendor supported and maintained (Linux) kernel drivers.
Also I'm pretty sure kernel hackers like Hector enjoy hacking on new exotic hardware, that's kind of their thing. I mean he enjoys developing drivers, other developers enjoy collaborating with the project, others enjoy following the project....and there's people like you.
Also, accelerated graphics are the one thing keeping many people from using these devices as their daily driver.
Normal users don't give a crap about Quake or Doom. Not sure why you think everyone wants to game on these systems.
53 seconds · Clipped by Lo and Behold · Original video "Gabe Newell: On Productivity, Economics, Political Institutions, and the Future of Corporations" by b...
Normal users just want to be able to use a desktop and watch videos without experiencing screen tearing (and high cpu usage from software-rendered graphics).
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Originally posted by marlock View PostInteresting point...
What's the required version of OpenGL for a modern DE like KDE or GNOME to run in accelerated graphics instead of the CPU?
Is OpenGL 2.1 enough orhigher like 3.x?
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Originally posted by Dukenukemx View PostPeople like me are calling it what is it. Without Apple's involvement this will be a fun project for Hector and others, and nothing more.
Have you seen these benchmarks? https://www.phoronix.com/review/apple-m2-linux
It seems like it's a just tad bit beyond more then just a fun little project that won't amount to anything serious at this point.
Originally posted by Dukenukemx View PostWebcam, Bluetooth, sleep mode, you know not important features. I think they recently fixed Bluetooth but you can't use it with WiFi at the same time.
Complain, complain, complain.....don't develop sh**t.....don't do sh**t....complain some more.
Originally posted by Dukenukemx View PostBecause that and porn at what people use their computers the most.
Originally posted by Dukenukemx View PostI think that's more you than them.Last edited by akira128; 25 September 2022, 10:33 PM.
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Originally posted by Eberhardt View PostIMO that's ideal: Rust is not stuck with bad design decisions of the past but still maintains perfect backwards compatibility.
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Originally posted by Dukenukemx View PostIt has yet to be seen how OpenGL 2.1 will even perform on Apple Silicon before the end of the year. Having a single person working on this isn't going to get anywhere near the results of other OpenGL drivers on Linux. Without Apple spending money and helping out, this isn't going to be usable for many years. Even then, only usable on M1/M2, because by the time this is usable on the M1/M2, we'll be on the M4 or M5 with enough changes to graphics that it'll take more years to get them working 100%.
also RDNA3 also has FSR3 hardware similar to the DLSS AI cores is 8% faster than the shader version of FSR2.1 saves a lot of power because rendering at lower resolution and outputs higher resolution. FSR2.1 for example removes all ghosting in the example videos i watched. so FSR3.0 with native AI hardware to calculate it will be good.
apple with ther PowerVR Imagination Technologies is horrible outdated. they did chose it 10 years ago because tiled based rendering did save power...
i am 100% sure in future designs like Apple M4/M5 apple will no longer use PowerVR 'GPU tech and instead will follow the many ARM companies like Samsung and will license the AMD RDNA3 design.
to be honest apple was not interested in RDNA1 or RDNA2 because the power consumting was not better than their design but RDNA3 is better.
Qualcomm with their old ATI GPU tech has the same problem they have GPU SOCs with similar performance and similar power consumtion but problem is Qualcomm need much more tranistors for the same result means more tranistors clocked at lower speed like 650mhz... the AMD design has less tranistors clocked at 1400mhz... the performance and power consumtion is the same. to save tranistors and have raytracing hardware acceleration is a big plus.
if Nvidia gets RDNA license they get FSR3.0 hardware what also saves a lot of power.
if you are a company like apple or samsung or Qualcomm and you can save a lot of tranistors and get higher clock speeds and important features to license the AMD tech is the right way. the license in fact pay for itself by the tranistor count alone.
and if apple does this this also fix their linux GPU driver problem instandly because the opensource driver already exist.
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Originally posted by Developer12 View PostPeople have made many claims like yours about this project and time and time again have been proven wrong.
apple hardware has no feature aside tiled based rendering (but all modern gpu designs have this amd did it with vega640) to make gaming efficient on notebooks.
thats why there are youtube videos who proof apple hardware is not good for gaming of course they are all biased because use x86 windows games emulated on ARM with rosetta2...
and also there are 6nm AMD notebooks who have similar multicore benchmarks.
outside of this... apple is much better apple wins all singlecore benchmarks ... apple has much more ASICs for different tasks what saves a lot of energy and is fast on stuff like video cutting software and so one.
apple need something like RDNA3/FSR3.0 or RTX4000 DLSS3.0 to make gaming on notebooks efficient with FAKE-Frames to lower power consumtion by 25% and rendering at lower resolution and upscale it at higher resolution to save more power.
FSR2.0 vs 2.1 alone eliminated all ghosting in the videos i see on youtube RDNA3/FSR3.0 does not render it in shaders anymore instead it use FMA/Matrix cores to make it faster and efficient.
apple could license amd gpu tech to get this.
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Originally posted by Dukenukemx View PostIf people made many claims then those people seem to be correct. The first M1 Mac was released in November 2020, which is nearly 2 years ago. Since then there's barely a functioning distro of Linux for them. 2 years into this and you celebrate a spinning cube. I guarantee you that once OpenGL 2.1 is "finished" you'll probably run Quake or Doom3 at horrible buggy frames per second. There's nothing wrong holding Apple accountable for not doing anything to help out. There's a lot of minor stuff Apple could do that would help move the project a lot faster.
this is proofed wrong multible times.
also you want a gaming laptop and why should apple focus to be a gaming laptop ?
if apple want to be a gaming laptop they need to license RDNA3... raytracing hardware, upscalling hardware FSR3.0,
"The first M1 Mac was released in November 2020, which is nearly 2 years ago."
this is not the relevant metric at all because for everyone it was clear the first one of a ISA change would always the hardest...
the M2 support was much faster online than the M2 support and this is the important metric .. not the m1 dates.
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