Originally posted by ssokolow
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X.Org Server Adds "AsyncFlipSecondaries" To Deal With Crappy Multi-Monitor Experience
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Originally posted by geamandura View Post
Reading comprehension? It is written, but it is a description of the previous, SYNC behaviour that this ASYNC implementation was made to fix.
It adds a new boolean option "AsyncFlipSecondaries" to the device section of xorg.conf. If this option is specified as true, then DRI3 pageflip behaviour changes as follows:
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The downside is potential tearing artifacts on all outputs apart from the one of the "reference crtc".Originally posted by ssokolow View Post[LIST=1]
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That's possible because unlike on X11 there's no "global" VSync on Wayland. Clients receive frame callbacks (or/and presentation times) for the screens they are visible on. Clients on different screens don't need to be in sync.
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Originally posted by sinepgib View Post
Of course not seriously, but exaggeration of an actual oppositional feeling? Yeah.
Besides, you are very uninformed if you think no person is crazy enough to make death threats about silly things. Really.
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Originally posted by cl333r View Post
No, if you take that for serious you're either an idiot or the commenter is a killer, none of which applies to the subject of Linux graphics devs.
Besides, you are very uninformed if you think no person is crazy enough to make death threats about silly things. Really.
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Originally posted by Monsterovich View PostWayland fanboys: Noo! You can't add new features. Xorg is dead!
Xorg: Ha-ha. Refresh rates go brrrr.
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Originally posted by treba View Post
Wayland users are more like: whoot, you only get this now and it introduces tearing (i.e. is rather trade-off than a clean solution)? Well, if you look for a clean solution for the problem - you know where to find it
Edit: still a nice addition, hope users wanting to use it won't have to wait too long for a release.- It's talking about when you have an unredirected fullscreen window on one monitor. (i.e. under X11, the "bypass compositor" feature that lets a game get OpenGL/Vulkan direct-to-monitor for performance) That's a common "you only got this now?" thing for X11 to say to Wayland.
- It's a configuration setting that means "If monitors are configured to have differing refresh rates and a whole-desktop sync-to-vblank has been requested, prefer tearing on the secondary monitors over waiting for all vblanks to report in."
Last edited by ssokolow; 09 September 2021, 08:42 PM.
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Originally posted by treba View Post
It's written in the article:
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Originally posted by sinepgib View Post
Knowing the kind of character you can meet online, I'd say Poe's Law is at play. Next time use a tag.
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I actually was never able to get proton vsync to work on triple monitors, as my primary would tear unless I disabled the others. Using TearFree would work, I seem to remember, but resulted in some serious mentioned stuttering. I always just assumed it had to do with syncing a single "screen"/canvas with multiple "displays" on X. Looks like this would fix that for me :3
Just to bait some of the KILL THE UNBELIEVERS fellers, last I tried I still couldn't seemingly get any unredirect to actually work on any wayland compositors; Sway or Plasma. With uncapped FPS, I got serious stuttering where the FPS average might be 100+ but it most often looked like 18, and overall performance was lower. With capped, somewhat improved but still pretty bad. I'm still not sure how wayland syncs displays or how games read it, and I don't know what I was doing wrong either. Disabling displays didn't help.
One of at least two reasons I gotta stick to X for now; the other being drawing tablets. This fix will make my life just that much better. Big TY devLast edited by doomie; 09 September 2021, 09:02 PM.
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well, I think that was the single biggest complaint with x11 right?
glad its sorted, now back to Wayland development!
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