Originally posted by tuxd3v
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AMD's FreeSync Linux Code Continues To Be Improved Upon For Low Frame-Rate Scenarios
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Originally posted by debianxfce View Post
No plans for enabling hdmi freesync support. Some code for it is in place. Developers use DP monitors and the amdgpu driver support better DP monitors. Sell your hdmi monitor and buy a DP monitor, f.ex the ASUS VP28UQG monitor.
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Originally posted by debianxfce View Post
No plans for enabling hdmi freesync support. Some code for it is in place. Developers use DP monitors and the amdgpu driver support better DP monitors. Sell your hdmi monitor and buy a DP monitor, f.ex the ASUS VP28UQG monitor.
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Originally posted by FireBurn View PostAnyone know how well this works with PRIME with Intel? Or do we need to wait until Intel implements Freesync and or extra stuff in between the two.
https://www.phoronix.com/scan.php?pa...VRR-Linux-Bits
It seems it's not supported right now, and everything I can find makes it sound like it won't be supported on existing GPUs, it will only work on future GPUs.
Then about PRIME, because the display is connected to the Intel GPU and not the AMD GPU, I would then assume that variable-rate-refresh won't work.
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Anyone know how well this works with PRIME with Intel? Or do we need to wait until Intel implements Freesync and or extra stuff in between the two.
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It's really nice seeing freesync working so well on Linux. I'm just waiting for it to work with 2 monitors. I've been looking for freesync monitor for a while, but I'm not ready to give up my dual monitor setup for this.
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FreeSync already works quite well with Linux 5.0.x and Mesa 19.0.x for me. Looking forward to Vulkan support and the improvements in the current cycle.
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AMD's FreeSync Linux Code Continues To Be Improved Upon For Low Frame-Rate Scenarios
Phoronix: AMD's FreeSync Linux Code Continues To Be Improved Upon For Low Frame-Rate Scenarios
Since the FreeSync AMDGPU kernel driver support was introduced earlier this year in the Linux 5.0 kernel, it's continued to be improved upon and another round of updated patches were posted today aiming to help the variable rate refresh behavior in low frame-rate scenarios...
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